From 12bf2f3302efc9042f12ca17104928c35700c229 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Tue, 21 Jan 2025 22:00:39 +0100 Subject: split shaders to individual files --- client/src/shaders/fragment_ui.wgsl | 29 +++++++++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 client/src/shaders/fragment_ui.wgsl (limited to 'client/src/shaders/fragment_ui.wgsl') diff --git a/client/src/shaders/fragment_ui.wgsl b/client/src/shaders/fragment_ui.wgsl new file mode 100644 index 0000000..6638628 --- /dev/null +++ b/client/src/shaders/fragment_ui.wgsl @@ -0,0 +1,29 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + + +struct VertexOut { + @builtin(position) clip: vec4, + @location(0) uv: vec2, + @location(1) color: vec4, +} + +@group(0) @binding(0) var texture: texture_2d; +@group(0) @binding(1) var texture_sampler: sampler; + +@fragment +fn main(vo: VertexOut) -> @location(0) vec4 { + return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2)); +} -- cgit v1.2.3-70-g09d2