From 12bf2f3302efc9042f12ca17104928c35700c229 Mon Sep 17 00:00:00 2001 From: metamuffin Date: Tue, 21 Jan 2025 22:00:39 +0100 Subject: split shaders to individual files --- client/src/shaders/vertex_ui.wgsl | 43 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 client/src/shaders/vertex_ui.wgsl (limited to 'client/src/shaders/vertex_ui.wgsl') diff --git a/client/src/shaders/vertex_ui.wgsl b/client/src/shaders/vertex_ui.wgsl new file mode 100644 index 0000000..7cbac8b --- /dev/null +++ b/client/src/shaders/vertex_ui.wgsl @@ -0,0 +1,43 @@ +// wearechat - generic multiplayer game with voip +// Copyright (C) 2025 metamuffin +// +// This program is free software: you can redistribute it and/or modify +// it under the terms of the GNU Affero General Public License as published by +// the Free Software Foundation, version 3 of the License only. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU Affero General Public License for more details. +// +// You should have received a copy of the GNU Affero General Public License +// along with this program. If not, see . + +struct VertexIn { + @location(0) pos: vec2, + @location(1) uv: vec2, + @location(2) color: u32, +} +struct VertexOut { + @builtin(position) clip: vec4, + @location(0) uv: vec2, + @location(1) color: vec4, +} + +var project: mat4x4; + +fn unpack_color(color: u32) -> vec4 { + return vec4( + f32(color & 255u), + f32((color >> 8u) & 255u), + f32((color >> 16u) & 255u), + f32((color >> 24u) & 255u), + ) / 255.0; +} + +@vertex +fn main(@builtin(vertex_index) vindex: u32, vi: VertexIn) -> VertexOut { + var clip = project * vec4(vi.pos, 0., 1.); + let vo = VertexOut(clip, vi.uv, unpack_color(vi.color)); + return vo; +} -- cgit v1.2.3-70-g09d2