From 736c0c34b9e727bf4b25e800f748199d13ff561f Mon Sep 17 00:00:00 2001 From: metamuffin Date: Sun, 19 Jan 2025 18:39:53 +0100 Subject: client: remove unnecessary normal normalization --- client/src/shader.wgsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'client/src') diff --git a/client/src/shader.wgsl b/client/src/shader.wgsl index e8d3276..d037a94 100644 --- a/client/src/shader.wgsl +++ b/client/src/shader.wgsl @@ -57,7 +57,7 @@ fn fs_main(vo: VertexOut) -> @location(0) vec4 { let t_normal = textureSample(tex_normal, tex_normal_sampler, vo.texcoord); let tangent_basis = mat3x3(vo.tangent, cross(vo.tangent, vo.normal), vo.normal); - let normal = tangent_basis * normalize(t_normal.rgb * 2. - 1.); + let normal = tangent_basis * (t_normal.rgb * 2. - 1.); let lighting = mix(1., saturate(dot(LIGHT, normal)), 0.9); -- cgit v1.2.3-70-g09d2