## Protocol packets Vec is stored as `len:u8 *(data:T)` ```rs type Obj = [u8; 16] type Res = [u8; 32] len 01 request_resource(name: Res) len 02 respond_resource(data: Vec) len 03 add(id: Obj, prefab: Res) len 04 remove(id: Obj) len 05 position(id: Obj, pos: Vec3, rot: Vec3) len 06 pose(id: Obj, params: Vec) len 07 parent(parent: Obj, child: Obj) len 08 sound(id: Obj, data: Vec) ``` ## Resource formats ### Prefab ``` Prefab = *(part) ``` ### Part ``` Part = *(len_key:u8 len_value:u8 *(key:u8) *(value:u8)) ``` | Key | Value Type | | -------------------- | ----------------- | | vertex (mult) | `Res<[f32]>` | | index | `Res<[[u16; 3]]>` | | armature | ???? | | fragment_shader | Shader | | fragment_shader_data | `Res<[f32]>` | | vertex_shader | Shader | | vertex_shader_data | `Res<[f32]>` | | texture (mult) | Texture | ### Texture WebP ### Shader glsl source, todo ## Player tree - LowerTorso (2x leg tilt) - FootL - FootR - UpperTorso (2x arm tilt) - HandL (5x finger, 5x tilt) - HandR (5x finger, 5x tilt) - Head (2x brow, 2x eyelid, 2x eye, 3x mouth)