/* wearechat - generic multiplayer game with voip Copyright (C) 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use crate::network::Network; use std::collections::VecDeque; use weareshared::packets::{Message, Object, Packet}; pub struct Chat { pub send_queue: VecDeque, pub history: VecDeque, } impl Chat { pub fn new() -> Self { Self { send_queue: VecDeque::new(), history: VecDeque::new(), } } pub fn incoming(&mut self, _ob: Object, msg: String) { self.history.push_front(msg); if self.history.len() > 128 { self.history.pop_back(); } } pub fn update(&mut self, me: Object, net: &Network) { for m in self.send_queue.drain(..) { let _ = net.packet_send.send(Packet::Chat(me, Message(m))); } } }