/*
wearechat - generic multiplayer game with voip
Copyright (C) 2025 metamuffin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, version 3 of the License only.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see .
*/
pub mod graphicsconfig;
pub mod prefabindex;
pub mod profiler;
use crate::{
download::Downloader,
network::Network,
render::{GraphicsConfig, scene::ScenePreparer, ui::UI_POSITION_OFFSET},
};
use egui::{Pos2, Widget};
use graphicsconfig::GraphicsConfigInterface;
use prefabindex::PrefabIndexInterface;
use profiler::{Profiler, TimingProfiler};
use std::sync::{Arc, Mutex};
use weareshared::resources::PrefabIndex;
use wgpu::AdapterInfo;
enum Interface {
Selector,
Profiler(Profiler),
PrefabIndex(PrefabIndexInterface),
GraphicsConfig(GraphicsConfigInterface),
}
pub struct InterfaceData {
pub scene_prepare: Arc,
pub network: Arc,
pub downloader: Arc,
pub prefab_index: Arc,
pub render_timing: Arc>,
pub adapter_info: Arc,
pub graphics_config: Arc>,
}
pub fn ui_selector(idata: Arc) -> impl Fn(&egui::Context) -> bool {
let state = Mutex::new(Interface::Selector);
move |ctx| {
let mut open = true;
let mut state = state.lock().unwrap();
egui::Window::new(match &*state {
Interface::Selector => "Select Interface",
Interface::Profiler(_) => "Profiler",
Interface::PrefabIndex(_) => "Prefab Index",
Interface::GraphicsConfig(_) => "Graphics Configuration",
})
.open(&mut open)
.default_pos(Pos2::new(UI_POSITION_OFFSET, UI_POSITION_OFFSET))
.show(ctx, |ui| match &mut *state {
Interface::Selector => {
if ui.button("Profiler").clicked() {
*state = Interface::Profiler(Profiler {
idata: idata.clone(),
})
}
if ui.button("Prefab Index").clicked() {
*state = Interface::PrefabIndex(PrefabIndexInterface {
idata: idata.clone(),
})
}
if ui.button("Graphics Config").clicked() {
*state = Interface::GraphicsConfig(GraphicsConfigInterface {
idata: idata.clone(),
})
}
ui.response()
}
Interface::Profiler(profiler) => profiler.ui(ui),
Interface::PrefabIndex(prefab_index_interface) => prefab_index_interface.ui(ui),
Interface::GraphicsConfig(graphics_config_interface) => {
graphics_config_interface.ui(ui)
}
});
open
}
}