// wearechat - generic multiplayer game with voip // Copyright (C) 2025 metamuffin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, version 3 of the License only. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . struct VertexIn { @location(0) position: vec3, @location(1) normal: vec3, @location(2) tangent: vec3, // TODO maybe compress this @location(3) texcoord: vec2, } struct VertexOut { @builtin(position) clip: vec4, @location(0) normal: vec3, @location(1) tangent: vec3, @location(2) texcoord: vec2, @location(3) position: vec3, } struct PushConst { modelviewproject: mat4x4, model: mat4x4, } var pc: PushConst; @vertex fn main(vi: VertexIn) -> VertexOut { let clip = pc.modelviewproject * vec4(vi.position, 1.); let vo = VertexOut( clip, normalize((pc.model * vec4(vi.normal, 0.)).xyz), normalize((pc.model * vec4(vi.tangent, 0.)).xyz), vi.texcoord, (pc.model * vec4(vi.position, 1.)).xyz, ); return vo; }