//    wearechat - generic multiplayer game with voip
//    Copyright (C) 2025 metamuffin
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU Affero General Public License as published by
//    the Free Software Foundation, version 3 of the License only.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU Affero General Public License for more details.
//
//    You should have received a copy of the GNU Affero General Public License
//    along with this program.  If not, see .
struct VertexIn {
    @location(0) position: vec3,
    @location(1) normal: vec3,
    @location(2) tangent: vec4, // TODO maybe compress this
    @location(3) texcoord: vec2,
    @location(4) joint_index: vec4,
    @location(5) joint_weight: vec4,
}
struct VertexOut {
    @builtin(position) clip: vec4,
    @location(0) normal: vec3,
    @location(1) tangent: vec3,
    @location(2) tangent_binormal_sign: f32,
    @location(3) texcoord: vec2,
    @location(4) position: vec3,
}
struct PushConst {
    modelviewproject: mat4x4,
    model: mat4x4,
}
@group(3) @binding(0) var joints: array, 128>;
var                 pc: PushConst;
@vertex
fn main(vi: VertexIn) -> VertexOut {
    let pos_in = vec4(vi.position, 1.);
    let j0 = vi.joint_weight.x * (joints[vi.joint_index.x] * pos_in);
    let j1 = vi.joint_weight.y * (joints[vi.joint_index.y] * pos_in);
    let j2 = vi.joint_weight.z * (joints[vi.joint_index.z] * pos_in);
    let j3 = vi.joint_weight.w * (joints[vi.joint_index.w] * pos_in);
    let position = j0 + j1 + j2 + j3;
    let clip = pc.modelviewproject * position;
    let vo = VertexOut(
        clip,
        normalize((pc.model * vec4(vi.normal, 0.)).xyz),
        normalize((pc.model * vec4(vi.tangent.xyz, 0.)).xyz),
        vi.tangent.w,
        vi.texcoord,
        (pc.model * vec4(vi.position, 1.)).xyz,
    );
    return vo;
}