// wearechat - generic multiplayer game with voip // Copyright (C) 2025 metamuffin // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU Affero General Public License as published by // the Free Software Foundation, version 3 of the License only. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Affero General Public License for more details. // // You should have received a copy of the GNU Affero General Public License // along with this program. If not, see . struct VertexIn { @location(0) x: f32, @location(1) y: f32, @location(2) z: f32, @location(3) nx: f32, @location(4) ny: f32, @location(5) nz: f32, @location(6) u: f32, @location(7) v: f32, } struct VertexOut { @builtin(position) clip: vec4, @location(0) normal: vec3, @location(1) uv: vec2, } @group(0) @binding(0) var tex_albedo: texture_2d; @group(0) @binding(1) var tex_albedo_sampler: sampler; var project: mat4x4; @vertex fn vs_main(vi: VertexIn) -> VertexOut { var clip = project * vec4(vi.x, vi.y, vi.z, 1.); let vo = VertexOut( clip, vec3(vi.nx, vi.ny, vi.nz), vec2(vi.u, vi.v), ); return vo; } @fragment fn fs_main(vo: VertexOut) -> @location(0) vec4 { return textureSample(tex_albedo, tex_albedo_sampler, vo.uv); }