struct VertexIn { @location(0) x: f32, @location(1) y: f32, @location(2) z: f32, @location(3) nx: f32, @location(4) ny: f32, @location(5) nz: f32, @location(6) u: f32, @location(7) v: f32, } struct VertexOut { @builtin(position) clip: vec4, @location(0) normal: vec3, @location(1) uv: vec2, } @vertex fn vs_main(vi: VertexIn) -> VertexOut { let vo = VertexOut( vec4(vi.x * 0.1, vi.y * 0.1, 0., 1.), vec3(vi.nx, vi.ny, vi.nz), vec2(vi.u, vi.v), ); return vo; } @fragment fn fs_main(vo: VertexOut) -> @location(0) vec4 { return vec4(vo.normal, 1.0); }