//    wearechat - generic multiplayer game with voip
//    Copyright (C) 2025 metamuffin
//
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU Affero General Public License as published by
//    the Free Software Foundation, version 3 of the License only.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU Affero General Public License for more details.
//
//    You should have received a copy of the GNU Affero General Public License
//    along with this program.  If not, see .
struct VertexIn {
    @location(0) position: vec3,
    @location(1) normal: vec3,
    @location(2) texcoord: vec2,
}
struct VertexOut {
    @builtin(position) clip: vec4,
    @location(0) normal: vec3,
    @location(1) texcoord: vec2,
}
@group(0) @binding(0) var tex_albedo: texture_2d;
@group(0) @binding(1) var tex_albedo_sampler: sampler;
var project: mat4x4;
@vertex
fn vs_main(vi: VertexIn) -> VertexOut {
    var clip = project * vec4(vi.position, 1.);
    let vo = VertexOut(clip, vi.normal, vi.texcoord);
    return vo;
}
@fragment
fn fs_main(vo: VertexOut) -> @location(0) vec4 {
    return textureSample(tex_albedo, tex_albedo_sampler, vo.texcoord);
}