// wearechat - generic multiplayer game with voip
// Copyright (C) 2025 metamuffin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, version 3 of the License only.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
struct VertexOut {
@builtin(position) clip: vec4,
@location(0) uv: vec2,
@location(1) color: vec4,
}
@group(0) @binding(0) var texture: texture_2d;
@group(0) @binding(1) var texture_sampler: sampler;
@fragment
fn main(vo: VertexOut) -> @location(0) vec4 {
return pow(textureSample(texture, texture_sampler, vo.uv) * vo.color, vec4(2.2));
}