// wearechat - generic multiplayer game with voip
// Copyright (C) 2025 metamuffin
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, version 3 of the License only.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see .
struct VertexIn {
@location(0) pos: vec2,
@location(1) uv: vec2,
@location(2) color: vec3,
}
struct VertexOut {
@builtin(position) clip: vec4,
@location(0) uv: vec2,
@location(1) color: vec3,
}
@group(0) @binding(0) var texture: texture_2d;
@group(0) @binding(1) var texture_sampler: sampler;
var project: mat4x4;
@vertex
fn vs_main(vi: VertexIn) -> VertexOut {
var clip = project * vec4(vi.pos, 0., -1.);
clip /= clip.w;
clip.x *= -1.;
clip.y *= -1.;
let vo = VertexOut(clip, vi.uv, vi.color);
return vo;
}
@fragment
fn fs_main(vo: VertexOut) -> @location(0) vec4 {
return textureSample(texture, texture_sampler, vo.uv) * vec4(vo.color, 1.);
}