## Player tree - LowerTorso (2x leg tilt) - FootL - FootR - UpperTorso (2x arm tilt) - HandL (5x finger, 5x tilt) - HandR (5x finger, 5x tilt) - Head (2x brow, 2x eyelid, 2x eye, 3x mouth) ## glTF extension status | Extension | Status | | ------------------------------- | ---------------- | | KHR_animation_pointer | | | KHR_draco_mesh_compression | Todo | | KHR_lights_punctual | Supported | | KHR_materials_anisotropy | Todo | | KHR_materials_clearcoat | Todo | | KHR_materials_dispersion | Supported | | KHR_materials_emissive_strength | Supported | | KHR_materials_ior | Supported | | KHR_materials_iridescence | Todo | | KHR_materials_sheen | Todo | | KHR_materials_specular | Todo | | KHR_materials_transmission | Supported | | KHR_materials_unlit | Supported | | KHR_materials_variants | Not required (1) | | KHR_materials_volume | Supported | | KHR_mesh_quantization | Todo | | KHR_texture_basisu | | | KHR_texture_transform | | | KHR_xmp_json_ld | | | EXT_mesh_gpu_instancing | | | EXT_meshopt_compression | | | EXT_texture_webp | Supported | 1. We can do the same by sharing subresources.