/* wearechat - generic multiplayer game with voip Copyright (C) 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use anyhow::Result; use glam::{Quat, vec3a}; use gltf::{ Animation, animation::{Property, util::ReadOutputs}, buffer::Data, }; use log::{debug, info}; use std::collections::BTreeMap; use weareshared::{ Affine3A, packets::Resource, resources::{AnimationChannel, AnimationPart}, store::ResourceStore, }; pub fn import_animation( a: Animation<'_>, store: &ResourceStore, transform: Affine3A, joint_index_to_ibm: &BTreeMap, joint_index_to_arm_index: &BTreeMap, node_to_meshes: &BTreeMap>, buffers: &[Data], ) -> Result> { let mut max_time = 0f32; let mut channels = Vec::new(); for c in a.channels() { let node = c.target().node().index(); let reader = c.reader(|i| Some(&buffers[i.index()].0)); let inputs: Vec = reader.read_inputs().unwrap().collect::>(); let outputs: Vec = if joint_index_to_ibm.contains_key(&node) || transform != Affine3A::IDENTITY { let t = transform * joint_index_to_ibm .get(&node) .copied() .unwrap_or_default() .inverse(); let (_, rot, _) = t.to_scale_rotation_translation(); match reader.read_outputs().unwrap() { ReadOutputs::Translations(iter) => iter .flat_map(|[x, y, z]| (t.matrix3 * vec3a(x, y, z)).to_array()) .collect(), ReadOutputs::Rotations(iter) => iter .into_f32() .map(Quat::from_array) .map(|q| q * rot) .flat_map(|q| q.to_array()) .collect(), // ReadOutputs::Scales(iter) => iter // .flat_map(|[x, y, z]| (t.matrix3 * vec3a(x, y, z)).to_array()) // .collect(), ReadOutputs::MorphTargetWeights(iter) => iter.into_f32().collect(), _ => continue, } } else { match reader.read_outputs().unwrap() { ReadOutputs::Translations(iter) => iter.flatten().collect(), ReadOutputs::Rotations(iter) => iter.into_f32().flatten().collect(), ReadOutputs::Scales(iter) => iter.flatten().collect(), ReadOutputs::MorphTargetWeights(iter) => iter.into_f32().collect(), } }; for x in &inputs { max_time = max_time.max(*x) } let time = store.set(&inputs)?; let value = store.set(&outputs)?; if let Some(&m) = joint_index_to_arm_index.get(&node) { let a = 0; // TODO let mut ch = AnimationChannel::default(); match c.target().property() { Property::Translation => ch.t_joint_translation = Some((a, m as u32)), Property::Rotation => ch.t_joint_rotation = Some((a, m as u32)), Property::Scale => ch.t_joint_scale = Some((a, m as u32)), Property::MorphTargetWeights => continue, } ch.time = Some(time.clone()); ch.value = Some(value.clone()); debug!( "animation channel {:?} of joint {m} of armature {a} with {} time and {} component values", c.target().property(), inputs.len(), outputs.len() ); channels.push(ch); } if let Some(meshes) = node_to_meshes.get(&node) { for &m in meshes { let mut ch = AnimationChannel::default(); match c.target().property() { Property::Translation => ch.t_mesh_translation = Some(m as u32), Property::Rotation => ch.t_mesh_rotation = Some(m as u32), Property::Scale => ch.t_mesh_scale = Some(m as u32), Property::MorphTargetWeights => continue, } ch.time = Some(time.clone()); ch.value = Some(value.clone()); debug!( "animation channel {:?} of mesh {m} with {} time and {} component values", c.target().property(), inputs.len(), outputs.len() ); channels.push(ch); } } } info!("adding animation with {} channels", channels.len()); store.set(&AnimationPart { name: a.name().map(|n| n.to_string()), channel: channels, duration: Some(max_time), }) }