/* wearechat - generic multiplayer game with voip Copyright (C) 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ pub mod network; use anyhow::Result; use clap::Parser; use log::{debug, info, warn}; use network::ServerNetwork; use std::{ collections::{BTreeSet, HashMap, HashSet}, fs::File, io::{BufReader, BufWriter}, marker::PhantomData, net::{IpAddr, SocketAddr}, path::PathBuf, }; use weareshared::{ helper::ReadWrite, packets::{Data, Object, Packet, Resource}, resources::{Prefab, PrefabIndex}, store::ResourceStore, tree::SceneTree, }; #[derive(Parser, Debug)] struct Args { #[arg(short, long, default_value = "::")] bind_addr: IpAddr, #[arg(short, long, default_value = "28555")] port: u16, } struct State { store: ResourceStore, tree: SceneTree, prefab_index: PrefabIndex, prefab_index_pending: HashSet>, prefab_index_have: HashSet>, conn_object_ownership: HashMap>, } fn main() -> Result<()> { env_logger::init_from_env("LOG"); let args = Args::parse(); let net = ServerNetwork::new(SocketAddr::new(args.bind_addr, args.port))?; let mut state = State::new()?; let pi_file = prefab_index_path(); if pi_file.exists() { let mut pi_file = BufReader::new(File::open(pi_file)?); state.prefab_index = PrefabIndex::read(&mut pi_file)?; info!("prefab index loaded (len={})", state.prefab_index.0.len()) } while let Ok((conn, packet)) = net.recv.recv() { if let Err(e) = state.handle_packet(conn, packet, &net) { warn!("state handler error: ({conn}) {e}"); } } Ok(()) } impl State { pub fn new() -> Result { Ok(Self { store: ResourceStore::new_env()?, tree: SceneTree::default(), prefab_index: PrefabIndex::default(), prefab_index_pending: HashSet::new(), prefab_index_have: HashSet::new(), conn_object_ownership: HashMap::new(), }) } pub fn prime_client(&self, conn: u128, net: &ServerNetwork) -> Result<()> { net.broadcast( Packet::PrefabIndex(self.store.set(&self.prefab_index)?), true, ); for p in self.tree.prime_client() { net.send(conn, p, true); } Ok(()) } pub fn handle_packet(&mut self, conn: u128, packet: Packet, net: &ServerNetwork) -> Result<()> { match packet { Packet::Connect(_) => { self.prime_client(conn, net)?; } Packet::Disconnect => { if let Some(owned) = self.conn_object_ownership.remove(&conn) { for o in owned { debug!("removing conn owned object {o}"); self.tree.remove_recursive(o, &mut net.br()); } } } Packet::RequestResource(resource) => { if let Some(r) = self.store.get_raw(resource)? { debug!("resource is cached"); net.send(conn, Packet::RespondResource(resource, Data(r)), true); } else { debug!("resource not cached, request is broadcast"); net.broadcast(Packet::RequestResource(resource), true); } } Packet::RespondResource(_, data) => { let resource = self.store.set_raw(&data.0)?; net.broadcast(Packet::RespondResource(resource, data), true); if self .prefab_index_pending .remove(&Resource(resource.0, PhantomData)) { let resource = Resource(resource.0, PhantomData::); if let Some(prefab) = self.store.get(resource.clone())? { self.add_prefab_to_index(resource, net, prefab)?; } } } Packet::Add(object, resource) => { self.conn_object_ownership .entry(conn) .or_default() .insert(object); self.tree.add(object, resource.clone()); net.broadcast(Packet::Add(object, resource), true); } Packet::Remove(object) => { self.conn_object_ownership .entry(conn) .or_default() .remove(&object); self.tree.remove_reparent(object, &mut net.br()); net.broadcast(Packet::Remove(object), true); } Packet::Position(object, pos, rot) => { self.tree.packet(&Packet::Position(object, pos, rot)); net.broadcast(Packet::Position(object, pos, rot), false); } Packet::Pose(object, vec) => { self.tree.packet(&Packet::Pose(object, vec.clone())); net.broadcast(Packet::Pose(object, vec), false); } Packet::Parent(parent, child) => { self.tree.reparent(parent, child); net.broadcast(Packet::Parent(parent, child), true); } Packet::Sound(object, vec) => { net.broadcast(Packet::Sound(object, vec), true); } Packet::PrefabIndex(_) => { // ok } Packet::AnnouncePrefab(resource) => { if self.prefab_index_have.insert(resource.clone()) { if let Some(prefab) = self.store.get(resource.clone())? { self.add_prefab_to_index(resource, net, prefab)?; } else { self.prefab_index_pending.insert(resource.clone()); net.broadcast( Packet::RequestResource(Resource(resource.0, PhantomData)), true, ); } } } Packet::Chat(object, message) => { info!("[CHAT] {}", message.0); net.broadcast(Packet::Chat(object, message), true); } } Ok(()) } pub fn add_prefab_to_index( &mut self, resource: Resource, net: &ServerNetwork, prefab: Prefab, ) -> Result<()> { if let Some(name) = prefab.name { self.prefab_index.0.insert(name, resource); self.prefab_index .write(&mut BufWriter::new(File::create(prefab_index_path())?))?; net.broadcast( Packet::PrefabIndex(self.store.set(&self.prefab_index)?), true, ); } Ok(()) } } pub fn prefab_index_path() -> PathBuf { xdg::BaseDirectories::with_prefix("wearechat") .unwrap() .place_data_file("prefab_index") .unwrap() }