/* wearechat - generic multiplayer game with voip Copyright (C) 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ pub mod network; use anyhow::Result; use clap::Parser; use log::{debug, warn}; use network::ServerNetwork; use std::net::{IpAddr, SocketAddr}; use weareshared::{ packets::{Data, Packet}, store::ResourceStore, tree::SceneTree, }; #[derive(Parser, Debug)] struct Args { #[arg(short, long, default_value = "::")] bind_addr: IpAddr, #[arg(short, long, default_value = "28555")] port: u16, } struct State { store: ResourceStore, tree: SceneTree, } fn main() -> Result<()> { env_logger::init_from_env("LOG"); let args = Args::parse(); let net = ServerNetwork::new(SocketAddr::new(args.bind_addr, args.port))?; let mut state = State::new()?; while let Ok((conn, packet)) = net.recv.recv() { if let Err(e) = state.handle_packet(conn, packet, &net) { warn!("state handler error: ({conn}) {e}"); } } Ok(()) } impl State { pub fn new() -> Result { Ok(Self { store: ResourceStore::new_persistent( &xdg::BaseDirectories::with_prefix("weareserver")?.place_cache_file("resources")?, )?, tree: SceneTree::default(), }) } pub fn handle_packet(&mut self, conn: u128, packet: Packet, net: &ServerNetwork) -> Result<()> { self.tree.packet(&packet); match packet { Packet::Connect(_) => { for p in self.tree.prime_client() { net.send(conn, p, true); } } Packet::Disconnect => {} Packet::RequestResource(resource) => { if let Some(r) = self.store.get(resource)? { debug!("resource is cached"); net.send(conn, Packet::RespondResource(Data(r)), true); } else { debug!("resource not cached, request is broadcast"); net.broadcast(Packet::RequestResource(resource), true); } } Packet::RespondResource(data) => { self.store.set(&data.0)?; net.broadcast(Packet::RespondResource(data), true); } Packet::Add(object, resource) => { net.broadcast(Packet::Add(object, resource), true); } Packet::Remove(object) => { net.broadcast(Packet::Remove(object), true); } Packet::Position(object, pos, rot) => { net.broadcast(Packet::Position(object, pos, rot), false); } Packet::Pose(object, vec) => { net.broadcast(Packet::Pose(object, vec), false); } Packet::Parent(parent, child) => { net.broadcast(Packet::Parent(parent, child), true); } Packet::Sound(object, vec) => { net.broadcast(Packet::Sound(object, vec), true); } } Ok(()) } }