/* wearechat - generic multiplayer game with voip Copyright (C) 2025 metamuffin This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, version 3 of the License only. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ use anyhow::Result; use gltf::Gltf; use serde::Deserialize; use std::collections::{BTreeMap, BTreeSet}; use weareshared::Vec3A; #[derive(Debug, Default)] pub struct VrmInfo { pub bone_node_names: Vec<(usize, String)>, pub hide_first_person: BTreeSet, pub camera_mount: Option, pub camera_mount_offset: Option, } pub fn extract_vrm_data(gltf: &Gltf) -> Result { let mut o = VrmInfo::default(); let mut fp = None; if let Some(vrm) = gltf.extension_value("VRM") { // serde_json::to_writer(std::fs::File::create("/tmp/vrm").unwrap(), vrm).unwrap(); let vrm: Vrm = serde_json::from_value(vrm.clone())?; for bone in vrm.humanoid.human_bones { o.bone_node_names.push((bone.node, bone.bone)) } fp = vrm.first_person; } if let Some(vrm) = gltf.extension_value("VRMC_vrm") { // serde_json::to_writer(std::fs::File::create("/tmp/vrmc").unwrap(), vrm).unwrap(); let vrm: Vrmc = serde_json::from_value(vrm.clone())?; for (name, bone) in vrm.humanoid.human_bones { o.bone_node_names.push((bone.node, name)) } fp = vrm.first_person; } if let Some(fp) = fp { o.camera_mount = fp.first_person_bone; o.camera_mount_offset = fp.first_person_bone_offset.map(convert_vrm_vec); for ann in fp.mesh_annotations { if let FirstPersonFlag::ThirdPersonOnly = ann.first_person_flag { o.hide_first_person.insert(ann.node); } } } Ok(o) } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct Vrm { humanoid: VrmHumanoid, first_person: Option, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmHumanoid { human_bones: Vec, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmHumanBone { bone: String, node: usize, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct Vrmc { humanoid: VrmcHumanoid, first_person: Option, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmcFirstPerson { first_person_bone: Option, first_person_bone_offset: Option, mesh_annotations: Vec, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmcFirstPersonMeshAnnotation { node: usize, #[serde(alias = "type")] // spec says something but their sample uses "type" instead first_person_flag: FirstPersonFlag, } #[derive(Debug, Deserialize, Default)] #[serde(rename_all = "camelCase")] enum FirstPersonFlag { ThirdPersonOnly, FirstPersonOnly, Both, #[default] Auto, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmcHumanoid { human_bones: BTreeMap, } #[derive(Debug, Deserialize)] #[serde(rename_all = "camelCase")] struct VrmcHumanBone { node: usize, } #[derive(Debug, Deserialize)] struct VrmVec3 { x: f32, y: f32, z: f32, } fn convert_vrm_vec(VrmVec3 { x, y, z }: VrmVec3) -> Vec3A { Vec3A::new(x, y, z) }