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#![feature(iterator_try_collect)]

use anyhow::Result;
use clap::Parser;
use priority_queue::PriorityQueue;
use sha2::{Sha512_256, Digest};
use std::{cmp::Ordering, collections::HashMap, fs, io, path::PathBuf};

use embedders::*;
use pure_embedders::*;
use ai_embedders::*;
mod embedders;
mod pure_embedders;
mod ai_embedders;

#[derive(Debug, Clone, Copy, clap::ValueEnum)]
enum Embedder {
    Brightness,
    Hue,
    Color,
    Content,
}

#[derive(Debug, Parser)]
struct Args {
    #[arg(short, long, default_value = "hue")]
    embedder: Embedder,

    images: Vec<PathBuf>,
}

#[derive(Debug)]
struct Config {
    base_dirs: xdg::BaseDirectories,
}

fn get_config() -> Result<Config> {
    let dirs = xdg::BaseDirectories::with_prefix("embeddings-sort")?;

    Ok(Config { base_dirs: dirs })
}

fn get_mst<M>(embeds: &Vec<M>) -> HashMap<usize, Vec<usize>>
    where M: MetricElem
{
    // wrapper struct to
    // - reverse the ordering
    // - implement Ord, even though the type is backed by an f64
    #[repr(transparent)]
    #[derive(Debug, PartialEq)]
    struct DownOrd (f64);
    impl Eq for DownOrd {}
    impl PartialOrd for DownOrd {
        fn partial_cmp(&self, other: &Self) -> Option<Ordering> {
            Some(self.cmp(other))
        }
    }
    impl Ord for DownOrd {
        fn cmp(&self, other: &Self) -> Ordering {
            self.0.partial_cmp(&other.0).unwrap().reverse()
        }
    }

    let num_embeds = embeds.len();

    let mut possible_edges =
        PriorityQueue::with_capacity((num_embeds * num_embeds - num_embeds) / 2);
    let mut mst = HashMap::with_capacity(num_embeds);

    // here, we start at 0.
    // we might get a better result in the end if we started with a vertex next
    // to the lowest-cost edge, but we don't know which one that is (though we
    // could compute that without changing our asymptotic complexity)
    mst.insert(0, Vec::new());
    for i in 1..num_embeds {
        possible_edges.push((0, i), DownOrd(embeds[0].dist(&embeds[i])));
    }

    // prims algorithm or something like that
    while mst.len() < num_embeds {
        // find the edge with the least cost that connects us to a new vertex
        let (new, old) = loop {
            let ((a, b), _) = possible_edges.pop().unwrap();
            if !mst.contains_key(&a) {
                break (a, b);
            }
            else if !mst.contains_key(&b) {
                break (b, a);
            }
        };
        mst.insert(new, Vec::new());

        // insert all the new edges we could take
        mst.entry(old).and_modify(|v|v.push(new));
        for i in 0..num_embeds {
            // don't consider edges taking us to nodes we already visited
            if mst.contains_key(&i) {
                continue;
            }

            possible_edges.push((new, i), DownOrd(embeds[new].dist(&embeds[i])));
        }
    }

    mst
}

fn tsp_from_mst(mst: HashMap<usize, Vec<usize>>) -> Vec<usize> {
    fn dfs(cur: usize, t: &HashMap<usize, Vec<usize>>, into: &mut Vec<usize>) {
        into.push(cur);
        t.get(&cur).unwrap().iter().for_each(|c| dfs(*c, t, into));
    }
    let mut tsp_path = Vec::with_capacity(mst.len());
    dfs(0, &mst, &mut tsp_path);

    tsp_path
}

fn hash_file(p: &PathBuf) -> Result<[u8; 32]> {
    let mut f = fs::File::open(p)?;
    let mut hasher = Sha512_256::new();
    io::copy(&mut f, &mut hasher)?;
    Ok(hasher.finalize().into_iter().collect::<Vec<u8>>().try_into().unwrap())
}

fn process_embedder<E>(mut e: E, args: Args, cfg: &Config) -> Result<Vec<PathBuf>>
    where E: BatchEmbedder
{
    if args.images.is_empty() {
        return Ok(Vec::new());
    }

    let db = sled::open(cfg.base_dirs.place_cache_file("embeddings.db")?)?;
    let tree = typed_sled::Tree::<[u8; 32], E::Embedding>::open(&db, E::NAME);

    let mut embeds: Vec<Option<_>> = args.images
        .iter()
        .map(|p| {
            let h = hash_file(p)?;
            let r: Result<Option<E::Embedding>> = tree.get(&h).map_err(|e| e.into());
            r
        })
        .try_collect()?;

    let missing_embeds_indices: Vec<_> = embeds
        .iter()
        .enumerate()
        .filter_map(|(i, v)| match v {
            None => Some(i),
            Some(_) => None,
        }).collect();
    // TODO only run e.embeds if !missing_embeds_indices.is_empty(); this allows
    // for optimizations in the ai embedde (move pip to ::embeds() instead of ::new())
    let missing_embeds = e.embeds(&missing_embeds_indices
            .iter()
            .map(|i| args.images[*i].clone())
            .collect::<Vec<_>>())?;

    for (idx, emb) in missing_embeds_indices
        .into_iter().zip(missing_embeds.into_iter())
    {
        tree.insert(&hash_file(&args.images[idx])?, &emb)?;
        embeds[idx] = Some(emb);
    }

    let embeds: Vec<_> = embeds.into_iter().map(|e| e.unwrap()).collect();
    let tsp_path = tsp_from_mst(get_mst(&embeds));

    Ok(tsp_path.iter().map(|i| args.images[*i].clone()).collect())
}

fn main() -> Result<()> {
    let cfg = get_config()?;
    let args = Args::parse();

    let tsp_path = match args.embedder {
        Embedder::Brightness => process_embedder(BrightnessEmbedder, args, &cfg),
        Embedder::Hue => process_embedder(HueEmbedder, args, &cfg),
        Embedder::Color => process_embedder(ColorEmbedder, args, &cfg),
        Embedder::Content => process_embedder(ContentEmbedder::new(&cfg), args, &cfg),
    }?;

    for p in tsp_path {
        println!("{:?}", p);
    }

    Ok(())
}