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path: root/src/game/server.rs
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use super::{protocol::Packet, Config, Game};
use crate::{database::DatabaseExt, State};
use anyhow::{anyhow, bail, Result};
use log::{debug, error, info};
use std::{ops::ControlFlow, sync::Arc, time::Duration};
use tokio::{
    io::{AsyncBufReadExt, AsyncWrite, AsyncWriteExt, BufReader, BufWriter},
    net::{TcpListener, TcpStream},
    spawn,
    time::sleep,
};

pub async fn game_server(config: Config, state: Arc<State>) -> Result<()> {
    spawn(game_loop(config.clone(), state.clone()));

    let listener = TcpListener::bind(config.bind).await?;
    info!("listening on {}", listener.local_addr()?);
    while let Ok((sock, addr)) = listener.accept().await {
        let state = state.clone();
        spawn(async move {
            info!("connected {addr}");
            if let Err(e) = handle_client(sock, state).await {
                error!("client error: {e}")
            }
            info!("disconnected {addr}");
        });
    }
    bail!("accept failure")
}

async fn game_loop(config: Config, state: Arc<State>) {
    let mut speed = config.tickrate;
    loop {
        sleep(Duration::from_secs_f32(1. / speed)).await;

        let mut g = state.game.write().await;
        let res = g.tick();
        match res {
            ControlFlow::Continue(()) => {
                let _ = state.tick.send(None);
                speed += config.tickrate_speedup;
                speed = speed.min(config.tickrate_max)
            }
            ControlFlow::Break(winner) => {
                info!("winner: {winner:?}");
                let p = state.players.read().await;
                *g = Game::new(p.clone().into_iter().collect());
                speed = config.tickrate;
                let _ = state.tick.send(Some(winner));
            }
        }
        drop(g);
    }
}

struct ClientState {
    pid: Option<u32>,
    alive: bool,
}

async fn handle_client(sock: TcpStream, state: Arc<State>) -> Result<()> {
    let mut cstate = ClientState {
        pid: None,
        alive: false,
    };
    let res = handle_client_inner(sock, &state, &mut cstate).await;
    if let Some(pid) = cstate.pid {
        state.players.write().await.remove(&pid);
    }
    res
}

async fn handle_client_inner(
    sock: TcpStream,
    state: &Arc<State>,
    pid: &mut ClientState,
) -> anyhow::Result<()> {
    let (rx, tx) = sock.into_split();
    let rx = BufReader::new(rx);
    let mut tx = BufWriter::new(tx);
    let mut lines = rx.lines();
    let mut ticks = state.tick.subscribe();
    let mut chat = state.chat.subscribe();
    tx.send_packet(Packet::Motd("This is the GPN-Tron Rust rewrite. It should be compatible with the original protocol: https://github.com/freehuntx/gpn-tron/blob/master/PROTOCOL.md".to_string())).await?;
    loop {
        tokio::select! {
            message = chat.recv() => {
                let (player, message) = message?;
                tx.send_packet(Packet::Chat(format!("{player}: {message}"))).await?;
            },
            new_game = ticks.recv() => {
                let new_game = new_game?;
                handle_tick(&mut tx, pid, state, new_game).await?;
            },
            line = lines.next_line() => {
                let line = line?.ok_or(anyhow!("eof"))?;
                handle_packet(&mut tx, pid, state, line).await?;
            },
        };
    }
}

trait SendPacketExt {
    async fn send_packet(&mut self, packet: Packet) -> anyhow::Result<()>;
}
impl<T: AsyncWrite + Unpin> SendPacketExt for T {
    async fn send_packet(&mut self, packet: Packet) -> anyhow::Result<()> {
        debug!("-> {packet:?}");
        self.write_all(packet.dump().as_bytes()).await?;
        self.write_all(b"\n").await?;
        self.flush().await?;
        Ok(())
    }
}

async fn handle_tick(
    mut tx: impl AsyncWrite + Unpin,
    cstate: &mut ClientState,
    state: &Arc<State>,
    new_game: Option<Option<u32>>,
) -> anyhow::Result<()> {
    let Some(pid) = cstate.pid else { return Ok(()) };
    let mut events = Vec::new();
    if let Some(winner) = new_game {
        if winner == cstate.pid {
            tx.send_packet(Packet::Win(0, 0)).await?;
        }
        cstate.alive = true;
    }
    if !cstate.alive {
        return Ok(());
    }
    {
        let g = state.game.read().await;
        if new_game.is_some() {
            events.push(Packet::Game {
                my_id: pid,
                width: g.map.size.x as usize,
                height: g.map.size.y as usize,
            });
            for (player, (_, _, name)) in &g.heads {
                events.push(Packet::Player {
                    id: *player,
                    name: name.to_owned(),
                })
            }
        }
        for (player, (_, pos, _)) in &g.heads {
            events.push(Packet::Pos {
                id: *player,
                x: pos.x,
                y: pos.y,
            })
        }
        if g.dead.contains(&pid) {
            cstate.alive = false;
            events.push(Packet::Lose(0, 0)); // TODO implement stats
        } else {
            if !g.dead.is_empty() {
                events.push(Packet::Die(g.dead.clone()));
            }
            events.push(Packet::Tick);
        }
    }
    for e in events {
        tx.send_packet(e).await?;
    }
    Ok(())
}

async fn handle_packet(
    mut tx: impl AsyncWrite + Unpin,
    cstate: &mut ClientState,
    state: &Arc<State>,
    line: String,
) -> anyhow::Result<()> {
    let packet = match Packet::parse(&line) {
        Ok(p) => p,
        Err(e) => {
            tx.send_packet(Packet::Error(format!("invalid packet: {e:?}")))
                .await?;
            return Err(e);
        }
    };
    debug!("<- {packet:?}");
    match packet {
        Packet::Join { username, password } => {
            if username.len() > 64 || password.len() > 64 {
                tx.send_packet(Packet::Error(
                    "password or username too long (> 64)".to_string(),
                ))
                .await?;
                return Ok(());
            }
            if !state.db.check_or_insert_creds(&username, &password)? {
                tx.send_packet(Packet::Error("incorrect password".to_string()))
                    .await?;
                return Ok(());
            }
            if cstate.pid.is_some() {
                tx.send_packet(Packet::Error("already joined".to_string()))
                    .await?
            } else {
                let mut g = state.players.write().await;
                let mut id = 0;
                while g.contains_key(&id) {
                    id += 1;
                }
                g.insert(id, username);
                cstate.pid = Some(id);
            }
        }
        Packet::Move(dir) => {
            if let Some(pid) = cstate.pid {
                let mut g = state.game.write().await;
                if let Some((head_dir, _, _)) = g.heads.get_mut(&pid) {
                    *head_dir = dir
                } else {
                    drop(g);
                    tx.send_packet(Packet::Error("you are already dead".to_string()))
                        .await?
                }
            } else {
                tx.send_packet(Packet::Error("you need to join first".to_string()))
                    .await?
            }
        }
        Packet::Chat(message) => {
            if message.len() > 128 {
                tx.send_packet(Packet::Error("chat message too long (> 128)".to_string()))
                    .await?;
                return Ok(());
            }
            let _ = state.chat.send(("".to_string(), message));
        }
        _ => {
            tx.send_packet(Packet::Error("clients dont send this packet".to_string()))
                .await?
        }
    };
    Ok(())
}