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#![feature(async_closure)]
#![feature(iterator_try_collect)]
use std::collections::HashMap;
use game::Game;
use tokio::sync::{broadcast, RwLock};
pub mod config;
pub mod game;
pub mod spectate;
pub struct State {
pub tick: broadcast::Sender<bool>, // true for new game
pub game: RwLock<Game>,
pub players: RwLock<HashMap<u32, String>>,
pub chat: broadcast::Sender<(String, String)>,
}
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