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authornokoe <nokoe@mailbox.org>2025-10-07 00:28:17 +0200
committernokoe <nokoe@mailbox.org>2025-10-07 00:28:17 +0200
commitb508a22c561a0e7f368383b9585f6f84b70a3f3f (patch)
tree4b8a77eba0daf7aa77b6ed7858e49e2dd01b8ec4
parentf6458b62e733de11e3665c83bcde4fd4051d7842 (diff)
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fix rotation in tile renderer
-rw-r--r--client/system/render_tool.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/system/render_tool.gd b/client/system/render_tool.gd
index 3037f9bb..825f25bb 100644
--- a/client/system/render_tool.gd
+++ b/client/system/render_tool.gd
@@ -60,7 +60,7 @@ func setup_object(object_name: String):
current_object = ItemFactory.produce(object_name, base)
Mode.TILES:
var tf = TileFactory.new()
- current_object = tf.produce(object_name, Vector2i(0, 0), [null, null, null, null])
+ current_object = tf.produce(object_name, Vector2i(0, 0), ["counter", "floor", "counter", null])
current_object.rotation_degrees.y = 45.
current_object.translate(Vector3(-0.5, 0.0, -0.5))
camera.size = 2.