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authortpart <tpart120@proton.me>2024-09-19 15:17:03 +0200
committertpart <tpart120@proton.me>2024-09-19 15:17:08 +0200
commitbf5ad55c1df19b8e8d01e91500f587d71729dac4 (patch)
treea044659a2fb5dd9f56a2e0e4273b13b77d763187
parenta75f61b016f64677e438fe0eccc8fec952bec653 (diff)
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Fix: Translate recommended player count in lobby UI
-rw-r--r--client/menu/lobby.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/client/menu/lobby.gd b/client/menu/lobby.gd
index 22896f04..258d780d 100644
--- a/client/menu/lobby.gd
+++ b/client/menu/lobby.gd
@@ -105,7 +105,7 @@ func select_map(i: int):
selected_map = i
var map_data: Dictionary = game.maps[i][1]
map_name_label.text = map_data["name"]
- map_player_label.text = tr("%d players recommended") % map_data["players"]
+ map_player_label.text = tr("c.map.players_recommended") % map_data["players"]
map_difficulty_label.text = tr("c.map.difficulty.%d" % (map_data["difficulty"] - 1))
selected_map_name = game.maps[i][0]
map_list_container.get_child(i).grab_focus()