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authortpart <tpart120@proton.me>2024-08-10 23:27:05 +0200
committertpart <tpart120@proton.me>2024-08-10 23:27:05 +0200
commitd43801c4464fde6263b58bea16c744c1677cd353 (patch)
treebfe5ed0ccf133126effcd077cda9ac15e5c99b30
parent112d05468492580920662fe98dfbef71a44eb8a5 (diff)
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Fix players duplicating when game is cancelled
-rw-r--r--client/game.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/client/game.gd b/client/game.gd
index fee3b390..3464024b 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -95,6 +95,7 @@ func _ready():
player_instance = ControllablePlayer.new(player, player_name, pos, character, self)
camera.target = player_instance.movement_base
is_joined = true
+ join_sent = true
joined.emit()
else:
player_instance = Player.new(player, player_name, pos, character, self)