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authortpart <tpart120@proton.me>2025-09-12 21:49:45 +0200
committertpart <tpart120@proton.me>2025-09-12 21:50:10 +0200
commite77cb013359509bab6ab51f916d30746182cff15 (patch)
tree5939805f3f45bbf3bbf44002b1f115bfee40e396
parent5fbfa29e38c7936917bee50050d754cb7654d5ad (diff)
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Instantly move cursor when tile is first focused to prevent "flickering" effect
-rw-r--r--client/player/controllable_player.gd4
1 files changed, 3 insertions, 1 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index e23bc675..3bcfacff 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -205,7 +205,9 @@ func interact():
var tile = game.map.get_tile_instance(target_tile)
if tile != null:
- marker.visible = true
+ if not marker.visible:
+ marker.visible = true
+ marker.position = target_visual
# clear last interaction if target_tile has moved since
if last_interaction != null and not last_interaction == target_tile: