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author | tpart <tpart120@proton.me> | 2025-08-26 23:05:03 +0200 |
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committer | tpart <tpart120@proton.me> | 2025-08-26 23:05:03 +0200 |
commit | 34285add925cee5c3b27af7238ed52f61f376ef9 (patch) | |
tree | 86f32bc619850c7564c59af3dab04f139dbd61e2 /client/audio/sound.gd | |
parent | f7c95ce30281125d9eb1f28f0633bc8454c1dd58 (diff) | |
download | hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar.bz2 hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar.zst |
Add Ready? Go! message on game start; Fix various bugs
Diffstat (limited to 'client/audio/sound.gd')
-rw-r--r-- | client/audio/sound.gd | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/client/audio/sound.gd b/client/audio/sound.gd index 5b875b4e..8c7649aa 100644 --- a/client/audio/sound.gd +++ b/client/audio/sound.gd @@ -17,6 +17,7 @@ extends Node @onready var click_sound = $UI/Click @onready var hover_sound = $UI/Hover +@onready var game_start_sound = $UI/GameStart @onready var music_node : Node = $Music var item_sounds: Dictionary = {} @@ -45,6 +46,9 @@ func play_click(): func play_hover(): hover_sound.play() +func play_game_start(): + game_start_sound.play() + func play_hover_maybe(element): # Don't play hover sound when focus is changed by clicking using a mouse. # TODO: Clean up this code and find a proper solution. |