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authornokoe <nokoe@mailbox.org>2024-06-23 22:22:10 +0200
committernokoe <nokoe@mailbox.org>2024-06-23 22:22:44 +0200
commita81020eb81a0fa44f6641f47bd1eeda786cc8f71 (patch)
treeb9e49d33d3025c9ab43a85866b2c614268a4cf65 /client/game.gd
parent485ca41108d22be82755151c1a3e596789eafbeb (diff)
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fix scripts
Diffstat (limited to 'client/game.gd')
-rw-r--r--client/game.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/client/game.gd b/client/game.gd
index eb338eaa..52856898 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -25,6 +25,7 @@ var marker_target = Vector3(0,0,0)
var players := {}
# Called when the node enters the scene tree for the first time.
func _ready():
+ Multiplayer.connect_client()
await Multiplayer.init
if Multiplayer.player_id == -1:
push_error("multiplayer has not been initialized")