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author | tpart <tpart120@proton.me> | 2024-07-07 20:40:41 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-07-07 20:40:44 +0200 |
commit | edd03742f8b2b27ab78828d0850f6bb55edbd02d (patch) | |
tree | 2ee57abe4157e1640a5f6049046e69f4e05aa447 /client/game.gd | |
parent | 600d8ac3d51f02b455fecf4898fe832dd3dae032 (diff) | |
download | hurrycurry-edd03742f8b2b27ab78828d0850f6bb55edbd02d.tar hurrycurry-edd03742f8b2b27ab78828d0850f6bb55edbd02d.tar.bz2 hurrycurry-edd03742f8b2b27ab78828d0850f6bb55edbd02d.tar.zst |
Disable input while escape menu is open or writing in chat
Diffstat (limited to 'client/game.gd')
-rw-r--r-- | client/game.gd | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/client/game.gd b/client/game.gd index 0bbc4ab0..671f328f 100644 --- a/client/game.gd +++ b/client/game.gd @@ -20,6 +20,7 @@ extends Node3D signal update_players(players: Dictionary) signal data_updated() +signal player_set_input_enabled(b: bool) var player_id: int = -1 var item_names: Array = [] @@ -86,6 +87,7 @@ func _ready(): if player == player_id: player_instance = ControllablePlayer.new(player, player_name, pos, character, self) camera.target = player_instance + player_set_input_enabled.connect(player_instance.set_input_enabled) else: player_instance = Player.new(player, player_name, pos, character, self) players[player] = player_instance |