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authortpart <tpart120@proton.me>2024-07-07 20:40:41 +0200
committertpart <tpart120@proton.me>2024-07-07 20:40:44 +0200
commitedd03742f8b2b27ab78828d0850f6bb55edbd02d (patch)
tree2ee57abe4157e1640a5f6049046e69f4e05aa447 /client/game.gd
parent600d8ac3d51f02b455fecf4898fe832dd3dae032 (diff)
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Disable input while escape menu is open or writing in chat
Diffstat (limited to 'client/game.gd')
-rw-r--r--client/game.gd2
1 files changed, 2 insertions, 0 deletions
diff --git a/client/game.gd b/client/game.gd
index 0bbc4ab0..671f328f 100644
--- a/client/game.gd
+++ b/client/game.gd
@@ -20,6 +20,7 @@ extends Node3D
signal update_players(players: Dictionary)
signal data_updated()
+signal player_set_input_enabled(b: bool)
var player_id: int = -1
var item_names: Array = []
@@ -86,6 +87,7 @@ func _ready():
if player == player_id:
player_instance = ControllablePlayer.new(player, player_name, pos, character, self)
camera.target = player_instance
+ player_set_input_enabled.connect(player_instance.set_input_enabled)
else:
player_instance = Player.new(player, player_name, pos, character, self)
players[player] = player_instance