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authortpart <tpart120@proton.me>2025-09-29 22:50:44 +0200
committertpart <tpart120@proton.me>2025-09-29 22:50:50 +0200
commitc1e826625f3ca3116d482b27e2f0b230cbd55346 (patch)
tree7ad7b96afc3b88574a7d000a5ca615e9eff91083 /client/gui/overlays/controls_visualization/controller/controller_explanation.gd
parent0c8f9abfd586964c0f04a0a81989ae2d3dbfebdb (diff)
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Add new controls explanation (Closes #427)
Diffstat (limited to 'client/gui/overlays/controls_visualization/controller/controller_explanation.gd')
-rw-r--r--client/gui/overlays/controls_visualization/controller/controller_explanation.gd45
1 files changed, 45 insertions, 0 deletions
diff --git a/client/gui/overlays/controls_visualization/controller/controller_explanation.gd b/client/gui/overlays/controls_visualization/controller/controller_explanation.gd
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+# Hurry Curry! - a game about cooking
+# Copyright (C) 2025 Hurry Curry! contributors
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+class_name ControllerExplanation
+extends DeviceExplanation
+
+const MODULATE_SPEED := 5.
+
+var double_handed := false
+
+@onready var left_hand: Node2D = $Control/Node2D/InteractLeft
+@onready var right_hand: Node2D = $Control/Node2D/InteractRight
+
+@onready var left_arrow: Sprite2D = $Control/Node2D/Arrow4
+
+@onready var interact_right_label: Label = $Control/Node2D/InteractRight/Label
+
+func toggle_double_handed(val: bool) -> void:
+ double_handed = val
+ left_hand.visible = val
+ left_arrow.visible = val
+ interact_right_label.text = tr("c.controls_explanation.interact_right") if val else tr("c.settings.input.interact")
+
+var t := 0.
+func _process(delta: float) -> void:
+ if not double_handed: return
+
+ t += delta
+ var weight: float = (cos(t * MODULATE_SPEED) - 1.) * -0.5
+ for i: Node2D in [left_hand,right_hand]:
+ i.modulate = Color.WHITE.lerp(Color("ffcd59ff"), weight)
+ var size_ := lerpf(1, 1.2, weight)
+ i.scale = Vector2(size_, size_)