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author | nokoe <nokoe@mailbox.org> | 2024-06-24 00:22:43 +0200 |
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committer | nokoe <nokoe@mailbox.org> | 2024-06-24 00:22:43 +0200 |
commit | ae6e52a1e012552fd6748dfe53a2e4ca25de5f45 (patch) | |
tree | 1a0b22e7a4437bcf14ebca4e541a67e82293646d /client/map/items/generic_item.gd | |
parent | 3bd5b5e353590e94ba45fc4fe63c3d88fbfc223b (diff) | |
download | hurrycurry-ae6e52a1e012552fd6748dfe53a2e4ca25de5f45.tar hurrycurry-ae6e52a1e012552fd6748dfe53a2e4ca25de5f45.tar.bz2 hurrycurry-ae6e52a1e012552fd6748dfe53a2e4ca25de5f45.tar.zst |
items
Diffstat (limited to 'client/map/items/generic_item.gd')
-rw-r--r-- | client/map/items/generic_item.gd | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/client/map/items/generic_item.gd b/client/map/items/generic_item.gd new file mode 100644 index 00000000..70e9b354 --- /dev/null +++ b/client/map/items/generic_item.gd @@ -0,0 +1,34 @@ +# Undercooked - a game about cooking +# Copyright 2024 nokoe +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +class_name GenericItem +extends Item + +func _init(owned_by_: Node3D, t: String): + super(owned_by_) + #add_child(load("res://models/prefabs/map/bag.tscn").instantiate()) + var mesh = MeshInstance3D.new() + var text = TextMesh.new() + var mat = StandardMaterial3D.new() + text.text = t + text.font = SystemFont.new() + text.depth = 0 + mesh.mesh = text + mesh.position.y = 0.5 + mesh.scale = Vector3(3, 3, 3) + mat.billboard_mode = mat.BILLBOARD_ENABLED + mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED + text.material = mat + add_child(mesh) |