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authortpart <tpart120@proton.me>2024-09-13 19:07:31 +0200
committertpart <tpart120@proton.me>2024-09-13 19:07:31 +0200
commit5e95797d7cff71c261f0c97c3c1fe96882b89650 (patch)
treec2b95f7aa5b89c893854b961ca4763b9befc75cb /client/map/items/glass.gd
parent08f94a71a66999c95a4382d08978ee78fb786132 (diff)
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Re-implement glass fill; Update steaks because godot keeps changing it back
Diffstat (limited to 'client/map/items/glass.gd')
-rw-r--r--client/map/items/glass.gd10
1 files changed, 9 insertions, 1 deletions
diff --git a/client/map/items/glass.gd b/client/map/items/glass.gd
index 2e2452f6..e64cb2a0 100644
--- a/client/map/items/glass.gd
+++ b/client/map/items/glass.gd
@@ -19,7 +19,15 @@ extends Item
func _init(owned_by_: Node3D, contents: Array):
super(owned_by_)
add_child(load("res://map/items/glass.tscn").instantiate())
- # TODO
+
+ for i in contents:
+ var item: Item
+ match i:
+ "water": item = GlassFill.new(self, Color(.5, .6, .8))
+ "strawberry-shake": item = GlassFill.new(self, Color(.98, .55, .71))
+ _: push_error("Glass fill not implemented: %s" % contents)
+
+ base.add_child(item)
func setup_sounds():
# TODO: Add custom glass sounds; For now use plate sounds as they are similar