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| author | tpart <tpart120@proton.me> | 2024-10-06 21:17:52 +0200 | 
|---|---|---|
| committer | tpart <tpart120@proton.me> | 2024-10-10 11:48:35 +0200 | 
| commit | 4ee632304449b77689bf075d3dbcd2466210e118 (patch) | |
| tree | 628153bd5eb76692c20e1b29d664bff1a98818f8 /client/map/progress.gdshader | |
| parent | 26e4226f3ef410e5ec437bc8a1f2e286dcc8cde2 (diff) | |
| download | hurrycurry-4ee632304449b77689bf075d3dbcd2466210e118.tar hurrycurry-4ee632304449b77689bf075d3dbcd2466210e118.tar.bz2 hurrycurry-4ee632304449b77689bf075d3dbcd2466210e118.tar.zst  | |
Reorganize map files; Fix location of some theme files
Diffstat (limited to 'client/map/progress.gdshader')
| -rw-r--r-- | client/map/progress.gdshader | 48 | 
1 files changed, 0 insertions, 48 deletions
diff --git a/client/map/progress.gdshader b/client/map/progress.gdshader deleted file mode 100644 index a5ebf575..00000000 --- a/client/map/progress.gdshader +++ /dev/null @@ -1,48 +0,0 @@ -/* -    Hurry Curry! - a game about cooking -    Copyright 2024 nokoe -    Copyright 2024 tpart - -    This program is free software: you can redistribute it and/or modify -    it under the terms of the GNU Affero General Public License as published by -    the Free Software Foundation, version 3 of the License only. - -    This program is distributed in the hope that it will be useful, -    but WITHOUT ANY WARRANTY; without even the implied warranty of -    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the -    GNU Affero General Public License for more details. - -    You should have received a copy of the GNU Affero General Public License -    along with this program.  If not, see <https://www.gnu.org/licenses/>. - -*/ -shader_type spatial; -render_mode unshaded; - -uniform float progress = 0.; -uniform bool bad = false; - -void fragment() { -    vec3 color = vec3(0., .5, 0.); -    float alpha_fac = 1.; -    if (bad) { -        color = vec3(progress, 1. - progress, 0.); -        alpha_fac = (sin(TIME * 15.) + 1.) * .5; -    } -    if (UV.x > progress) { -        ALPHA = 1.; -        color = vec3(0.1, 0.1, 0.1); -    } -    ALPHA *= alpha_fac; -    ALBEDO = color; -} - -void vertex() { -    mat4 modified_model_view = VIEW_MATRIX * mat4( -        INV_VIEW_MATRIX[0], -        INV_VIEW_MATRIX[1], -        INV_VIEW_MATRIX[2], -        MODEL_MATRIX[3] -    ); -    MODELVIEW_MATRIX = modified_model_view; -}  |