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author | nokoe <nokoe@mailbox.org> | 2024-06-25 15:20:33 +0200 |
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committer | nokoe <nokoe@mailbox.org> | 2024-06-25 15:20:33 +0200 |
commit | 4c6b38bb85d5211df01ee4f9e14a613dbe21be6d (patch) | |
tree | d8b580d4270cad640e2242c51b94330e5fe7fb67 /client/map/tiles/floor.gd | |
parent | de1771c6cdea53d03f9466491c375d8aa1e19f0c (diff) | |
download | hurrycurry-4c6b38bb85d5211df01ee4f9e14a613dbe21be6d.tar hurrycurry-4c6b38bb85d5211df01ee4f9e14a613dbe21be6d.tar.bz2 hurrycurry-4c6b38bb85d5211df01ee4f9e14a613dbe21be6d.tar.zst |
add exterior
Diffstat (limited to 'client/map/tiles/floor.gd')
-rw-r--r-- | client/map/tiles/floor.gd | 60 |
1 files changed, 2 insertions, 58 deletions
diff --git a/client/map/tiles/floor.gd b/client/map/tiles/floor.gd index c5089feb..6a158c67 100644 --- a/client/map/tiles/floor.gd +++ b/client/map/tiles/floor.gd @@ -14,66 +14,10 @@ # along with this program. If not, see <https://www.gnu.org/licenses/>. # class_name Floor -extends Node3D - -var base = Node3D.new() -var item: Item = null -var item_base: Node3D - -enum Facing { - NEG_Y = 0, - NEG_X = 1, - Y = 2, - X = 3, -} +extends Tile func _init(rename: String, _neighbors: Array): + super(rename, _neighbors) var floor_tile = load("res://map/tiles/floor.tscn").instantiate() floor_tile.position += Vector3(0.5, 0, 0.5) add_child(floor_tile) - base.name = "Base" - base.position += Vector3(0.5, 0, 0.5) - add_child(base) - self.name = rename - var item_base_ = Node3D.new() - # this method is supposed to be overriden - @warning_ignore("static_called_on_instance") - item_base_.position = interact_target() - item_base_.name = "ItemBase" - base.add_child(item_base_) - item_base = item_base_ - -func turn_facing(facing: Facing): - base.rotate_y(facing * 0.5 * PI + PI) - -# defines where items go when interacting -static func interact_target() -> Vector3: - return Vector3(0, 0, 0) - -# actions when interacting, e.g. animations -func interact(): - pass - -func progress(p: float, warn: bool): - if item != null: - item.progress(p, warn) - -func finish(warn: bool): - if item != null: - item.finish(warn) - -func put_item(i: Item): - if item != null: - push_error("already holding an item") - set_item(i) - -func set_item(i: Item): - if item != null: - item.queue_free() - item = i - i.owned_by = item_base - -func take_item() -> Item: - var i = item - item = null - return i |