diff options
| author | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
| commit | 3885cbfae528608350804f704dba9c82fdbfd027 (patch) | |
| tree | 384a37820cf43d1868493600a8e0566c78b9ab4a /client/map/tiles/full_tile.gd | |
| parent | 93221433e704e1c98cc84c55caefddb85c2d5717 (diff) | |
| download | hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.bz2 hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.zst | |
move files around
Diffstat (limited to 'client/map/tiles/full_tile.gd')
| -rw-r--r-- | client/map/tiles/full_tile.gd | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/client/map/tiles/full_tile.gd b/client/map/tiles/full_tile.gd new file mode 100644 index 00000000..2da54237 --- /dev/null +++ b/client/map/tiles/full_tile.gd @@ -0,0 +1,49 @@ +# Undercooked - a game about cooking +# Copyright 2024 nokoe +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +class_name FullTile +extends Floor + +var static_body = StaticBody3D.new() +var item: Node3D = null + +func _init(rename: String, neighbors: Array): + super(rename, neighbors) + var shape = CollisionShape3D.new() + var box = BoxShape3D.new() + shape.position.y += .5 + shape.shape = box + shape.name = "Box" + static_body.add_child(shape) + static_body.name = "Body" + base.add_child(static_body) + +# defines where items go when interacting +static func interact_target() -> Vector3: + return Vector3(0, 0, 0) + +# actions when interacting, e.g. animations +func interact(): + pass + +func put_item(i: Node3D): + if item != null: + push_error("already holding an item") + item = i + +func take_item() -> Node3D: + var i = item + item = null + return i |