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| author | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
|---|---|---|
| committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
| commit | 3885cbfae528608350804f704dba9c82fdbfd027 (patch) | |
| tree | 384a37820cf43d1868493600a8e0566c78b9ab4a /client/map/tiles/generic_tile.gd | |
| parent | 93221433e704e1c98cc84c55caefddb85c2d5717 (diff) | |
| download | hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.bz2 hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.zst | |
move files around
Diffstat (limited to 'client/map/tiles/generic_tile.gd')
| -rw-r--r-- | client/map/tiles/generic_tile.gd | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/client/map/tiles/generic_tile.gd b/client/map/tiles/generic_tile.gd new file mode 100644 index 00000000..f7d1b4a7 --- /dev/null +++ b/client/map/tiles/generic_tile.gd @@ -0,0 +1,33 @@ +# Undercooked - a game about cooking +# Copyright 2024 nokoe +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +class_name GenericTile +extends Floor + +func _init(rename: String, neighbors: Array, kind: String): + super(rename, neighbors) + var mesh = MeshInstance3D.new() + var text = TextMesh.new() + var mat = StandardMaterial3D.new() + text.text = kind + text.font = SystemFont.new() + text.depth = 0 + mesh.mesh = text + mesh.position.y = 1 + mesh.scale = Vector3(3, 3, 3) + mat.billboard_mode = mat.BILLBOARD_ENABLED + mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED + text.material = mat + item_base.add_child(mesh) |