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author | tpart <tpart120@proton.me> | 2024-09-25 15:30:01 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-09-25 15:45:32 +0200 |
commit | 2323f3d4ba638491110be16734be9c24485caefa (patch) | |
tree | 2810e1759488b3e12976e7ef7ca508e68ded8975 /client/menu/communicate/chat/chat_open.gd | |
parent | 8603ed6c5cd6ba8abc8516a25d45fdd0792bc0f8 (diff) | |
download | hurrycurry-2323f3d4ba638491110be16734be9c24485caefa.tar hurrycurry-2323f3d4ba638491110be16734be9c24485caefa.tar.bz2 hurrycurry-2323f3d4ba638491110be16734be9c24485caefa.tar.zst |
Support pinned messages
Diffstat (limited to 'client/menu/communicate/chat/chat_open.gd')
-rw-r--r-- | client/menu/communicate/chat/chat_open.gd | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/client/menu/communicate/chat/chat_open.gd b/client/menu/communicate/chat/chat_open.gd new file mode 100644 index 00000000..c67a1b1c --- /dev/null +++ b/client/menu/communicate/chat/chat_open.gd @@ -0,0 +1,46 @@ +# Hurry Curry! - a game about cooking +# Copyright 2024 tpart +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, version 3 of the License only. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. +# +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <https://www.gnu.org/licenses/>. +# +extends Menu +class_name ChatOpen + +const CHAT_MESSAGE_SCENE = preload("res://menu/communicate/chat/chat_message.tscn") + +@onready var messages_container: VBoxContainer = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom/Messages +@onready var line: LineEdit = $PanelContainer/MarginContainer/VBoxContainer/LineEdit +@onready var game_menu: GameMenu = get_parent() +@onready var game: Game = game_menu.game + +func _ready() -> void: + super() + for i in game.text_message_history: + add_message(i[0], i[1]) + + game.text_message.connect( + func message(username: String, text: String, _timeout_initial: float, _timeout_remaining: float): + add_message(username, text) + ) + +func _input(event: InputEvent) -> void: + if Input.is_action_just_pressed("chat"): + if line.text != "": + game.mp.send_chat(game.player_id, line.text) + exit() + super(event) + +func add_message(username: String, message: String): + var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate() + messages_container.add_child(chat_message) + chat_message.set_message("<%s>" % username, message) |