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authortpart <tpart120@proton.me>2024-09-25 15:30:01 +0200
committertpart <tpart120@proton.me>2024-09-25 15:45:32 +0200
commit2323f3d4ba638491110be16734be9c24485caefa (patch)
tree2810e1759488b3e12976e7ef7ca508e68ded8975 /client/menu/communicate/chat/chat_open.gd
parent8603ed6c5cd6ba8abc8516a25d45fdd0792bc0f8 (diff)
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Support pinned messages
Diffstat (limited to 'client/menu/communicate/chat/chat_open.gd')
-rw-r--r--client/menu/communicate/chat/chat_open.gd46
1 files changed, 46 insertions, 0 deletions
diff --git a/client/menu/communicate/chat/chat_open.gd b/client/menu/communicate/chat/chat_open.gd
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+# Hurry Curry! - a game about cooking
+# Copyright 2024 tpart
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, version 3 of the License only.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the GNU Affero General Public License
+# along with this program. If not, see <https://www.gnu.org/licenses/>.
+#
+extends Menu
+class_name ChatOpen
+
+const CHAT_MESSAGE_SCENE = preload("res://menu/communicate/chat/chat_message.tscn")
+
+@onready var messages_container: VBoxContainer = $PanelContainer/MarginContainer/VBoxContainer/ScrollContainerCustom/Messages
+@onready var line: LineEdit = $PanelContainer/MarginContainer/VBoxContainer/LineEdit
+@onready var game_menu: GameMenu = get_parent()
+@onready var game: Game = game_menu.game
+
+func _ready() -> void:
+ super()
+ for i in game.text_message_history:
+ add_message(i[0], i[1])
+
+ game.text_message.connect(
+ func message(username: String, text: String, _timeout_initial: float, _timeout_remaining: float):
+ add_message(username, text)
+ )
+
+func _input(event: InputEvent) -> void:
+ if Input.is_action_just_pressed("chat"):
+ if line.text != "":
+ game.mp.send_chat(game.player_id, line.text)
+ exit()
+ super(event)
+
+func add_message(username: String, message: String):
+ var chat_message: ChatMessage = CHAT_MESSAGE_SCENE.instantiate()
+ messages_container.add_child(chat_message)
+ chat_message.set_message("<%s>" % username, message)