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authornokoe <nokoe@mailbox.org>2024-09-28 12:00:48 +0200
committernokoe <nokoe@mailbox.org>2024-09-28 12:02:43 +0200
commit04ddfc807a0e275d69e82222c7a7fcb39c979e02 (patch)
treeadbe8ce929bc2fb81914b8b90be4115ddfcef8cc /client/menu/communicate/popup_message
parent045e34f78a498230f39101ce215424fcdcec9eb0 (diff)
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replace `is_joined` and `join_sent` with `join_state`
Diffstat (limited to 'client/menu/communicate/popup_message')
-rw-r--r--client/menu/communicate/popup_message/popup_message.gd11
1 files changed, 2 insertions, 9 deletions
diff --git a/client/menu/communicate/popup_message/popup_message.gd b/client/menu/communicate/popup_message/popup_message.gd
index 6c2c2c0e..513d3840 100644
--- a/client/menu/communicate/popup_message/popup_message.gd
+++ b/client/menu/communicate/popup_message/popup_message.gd
@@ -44,15 +44,8 @@ var server_message_position := Vector2.ZERO
var last_server_message_panel_size := Vector2.ZERO
func _ready():
- game.joined.connect(
- func player_joined():
- is_joined = true
- update_state()
- )
- game.left.connect(
- func player_joined():
- is_joined = false
- update_state()
+ game.join_state_updated.connect(func(state: Game.JoinState):
+ is_joined = state == Game.JoinState.JOINED
)
game.update_tutorial_running.connect(
func a(running: bool):