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author | tpart <tpart120@proton.me> | 2024-06-29 22:08:39 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-06-29 22:08:41 +0200 |
commit | 9a76089edbae93c874b24c53a9b79f1fe10ebe2f (patch) | |
tree | 76f003962c2f1c1219c88e6ab02bf7c53a389afb /client/menu/menu_manager.gd | |
parent | 424b4ef3716e74bcc54c3eefffe6ba7994d79270 (diff) | |
download | hurrycurry-9a76089edbae93c874b24c53a9b79f1fe10ebe2f.tar hurrycurry-9a76089edbae93c874b24c53a9b79f1fe10ebe2f.tar.bz2 hurrycurry-9a76089edbae93c874b24c53a9b79f1fe10ebe2f.tar.zst |
Add Sound singleton; Restructure sound system; Add button sounds to ingame menu
Diffstat (limited to 'client/menu/menu_manager.gd')
-rw-r--r-- | client/menu/menu_manager.gd | 33 |
1 files changed, 3 insertions, 30 deletions
diff --git a/client/menu/menu_manager.gd b/client/menu/menu_manager.gd index 58f35885..e51e47f1 100644 --- a/client/menu/menu_manager.gd +++ b/client/menu/menu_manager.gd @@ -8,18 +8,14 @@ class_name MenuManager } @onready var transition = $SceneTransition -@onready var hover_sound = $Hover -@onready var click_sound = $Click - var menu_stack = ["main"] - func _ready(): - get_viewport().gui_focus_changed.connect(play_hover_maybe) + get_viewport().gui_focus_changed.connect(Sound.play_hover_maybe) Global.focus_first_button(menus[menu_stack.back()]) for m in menus.values(): - connect_button_sounds(m) + Global.connect_button_sounds(m) if Global.fade_next: Global.fade_next = false @@ -27,7 +23,7 @@ func _ready(): func _input(_event): if Input.is_action_just_pressed("ui_cancel") && menu_stack.size() > 1: - play_click() + Sound.play_click() go_back() func goto(menu_name: String): @@ -53,26 +49,3 @@ func show_menu(menu_name: String): else: menus[k].hide() await transition.fade_in() - -func connect_button_sounds(node: Node): - if node is Button: - node.pressed.connect(play_click) - if node is Button or node is LineEdit or node is Slider: - node.mouse_entered.connect(play_hover) - for c in node.get_children(): - connect_button_sounds(c) - -func play_click(): - click_sound.play() - -func play_hover(): - hover_sound.play() - -func play_hover_maybe(element): - if Global.focus_auto_changed: - Global.focus_auto_changed = false - return - if element is Button: - if element.is_hovered(): - return - play_hover() |