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authortpart <tpart120@proton.me>2024-06-26 16:08:38 +0200
committertpart <tpart120@proton.me>2024-06-26 16:08:40 +0200
commit69bc0630667f285708ddbb74af8ef83f7a41fc23 (patch)
treede28fd0ca4404d75c9505a25a2d9f484e4fd61e2 /client/menu/scene_transition.gd
parentc4b0f8d698b574c711b1e205371adfd3e3339487 (diff)
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Rewrite settings system; Add full controller support to settings; Add menu manager system
Diffstat (limited to 'client/menu/scene_transition.gd')
-rw-r--r--client/menu/scene_transition.gd7
1 files changed, 2 insertions, 5 deletions
diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd
index 8d9f38cf..87a1ec1b 100644
--- a/client/menu/scene_transition.gd
+++ b/client/menu/scene_transition.gd
@@ -45,9 +45,6 @@ func out():
func _process(_delta):
if ingame:
if not menu.visible and Input.is_action_just_pressed("pause"):
- menu.visible = true
- menu.anim.play("activate")
+ menu.act()
elif menu.visible and Input.is_action_just_pressed("pause"):
- menu.anim.play_backwards("activate")
- await menu.anim.animation_finished
- menu.visible = false
+ menu.deact()