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author | tpart <tpart120@proton.me> | 2024-06-26 21:29:32 +0200 |
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committer | tpart <tpart120@proton.me> | 2024-06-26 21:29:32 +0200 |
commit | fd5521667f38532a51b69be2aee8b0480dea1337 (patch) | |
tree | 298280882372605dc7862ec1e56857a108ded3f7 /client/menu/scene_transition.gd | |
parent | 542e9f44be4926a5b03756710b337daf410a3e2e (diff) | |
download | hurrycurry-fd5521667f38532a51b69be2aee8b0480dea1337.tar hurrycurry-fd5521667f38532a51b69be2aee8b0480dea1337.tar.bz2 hurrycurry-fd5521667f38532a51b69be2aee8b0480dea1337.tar.zst |
Fix not fading in
Diffstat (limited to 'client/menu/scene_transition.gd')
-rw-r--r-- | client/menu/scene_transition.gd | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/client/menu/scene_transition.gd b/client/menu/scene_transition.gd index 87a1ec1b..30c7e1df 100644 --- a/client/menu/scene_transition.gd +++ b/client/menu/scene_transition.gd @@ -19,8 +19,16 @@ extends ColorRect @onready var anim = $animation @export var ingame = false +@export var auto_fade_in := true + func _ready(): - self.visible = true + if auto_fade_in: + fade_in() + else: + visible = false + +func fade_in(): + visible = true anim.play("fade_in") func transition_to(path: String): @@ -35,6 +43,7 @@ func quit(): get_tree().quit() func out(): + visible = true if menu.visible: menu.anim.play_backwards("activate") await menu.anim.animation_finished |