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author | tpart <tpart120@proton.me> | 2025-06-16 21:23:55 +0200 |
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committer | tpart <tpart120@proton.me> | 2025-06-16 21:24:00 +0200 |
commit | 06732a583a5dd1c4309d1eaecb31b58dcc618fca (patch) | |
tree | af0e8cb6d31c4f03c53dc677c93061a1b2e0fd96 /client/player/onscreen_controls/controls.gd | |
parent | d07c805a41a7c83480833dea336ef9b6c88d0e47 (diff) | |
download | hurrycurry-06732a583a5dd1c4309d1eaecb31b58dcc618fca.tar hurrycurry-06732a583a5dd1c4309d1eaecb31b58dcc618fca.tar.bz2 hurrycurry-06732a583a5dd1c4309d1eaecb31b58dcc618fca.tar.zst |
Fix on screen control setting not working; Add support for two-handed on screen buttons. Fixes #238
Diffstat (limited to 'client/player/onscreen_controls/controls.gd')
-rw-r--r-- | client/player/onscreen_controls/controls.gd | 44 |
1 files changed, 32 insertions, 12 deletions
diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index 06efb82e..df60d1fd 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -16,19 +16,25 @@ extends CanvasLayer @onready var boost = $Buttons/Boost -@onready var interact = $Buttons/Interact +@onready var interact_right = $Buttons/InteractR +@onready var interact_left = $Buttons/InteractL @onready var pause = $Buttons2/Pause @onready var modulate_color = $MovementStick.pressed_color var touch_enabled := false func _ready(): - apply_touch(Global.using_touch) - Global.using_touch_change.connect(apply_touch) + Settings.hook_changed_init("ui.touch_controls", false, apply_touch) + Global.using_touch_change.connect(func f(_x): apply_touch(Global.get_setting("ui.touch_controls"))) # throw away useless argument + Global.hand_count_change.connect(apply_hand_count) + apply_hand_count(Global.hand_count) -func apply_touch(touch): - visible = touch - touch_enabled = touch +func apply_touch(touch_controls: String): + touch_enabled = Global.using_touch or touch_controls == "enabled" and touch_controls != "disabled" + visible = touch_enabled + +func apply_hand_count(count: int): + interact_left.visible = count >= 2 func in_lobby_updated(in_lobby: bool): $Buttons.visible = not in_lobby @@ -41,13 +47,19 @@ func _on_boost_released(): Input.action_release("boost") boost.modulate = Color.WHITE -func _on_interact_pressed(): - Input.action_press("interact_left") - interact.modulate = modulate_color +func _on_interact_r_pressed(): + if Global.hand_count == 1: + Input.action_press("interact_left") + else: + Input.action_press("interact_right") + interact_right.modulate = modulate_color -func _on_interact_released(): - Input.action_release("interact_left") - interact.modulate = Color.WHITE +func _on_interact_r_released(): + if Global.hand_count == 1: + Input.action_release("interact_left") + else: + Input.action_release("interact_right") + interact_right.modulate = Color.WHITE func _on_pause_pressed(): Input.action_press("ui_menu") @@ -56,3 +68,11 @@ func _on_pause_pressed(): func _on_pause_released(): Input.action_release("ui_menu") pause.modulate = Color.WHITE + +func _on_interact_l_pressed() -> void: + Input.action_press("interact_left") + interact_left.modulate = modulate_color + +func _on_interact_l_released() -> void: + Input.action_release("interact_left") + interact_left.modulate = Color.WHITE |