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authortpart <tpart120@proton.me>2024-08-17 16:11:50 +0200
committertpart <tpart120@proton.me>2024-08-17 16:12:12 +0200
commit074de9b2aac0025f8b71cc36e537fde14f79fd38 (patch)
treeb2a97bd6fb545131b0704a5f269d078fbcc7da41 /client/player/onscreen_controls/controls.gd
parentd0ab45df0d87aefdcf5afd70e80eebf697d9cf0e (diff)
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Fix: Touch screen buttons overlapping with lobby UI in lobby scene
Diffstat (limited to 'client/player/onscreen_controls/controls.gd')
-rw-r--r--client/player/onscreen_controls/controls.gd4
1 files changed, 3 insertions, 1 deletions
diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd
index 9f8d273b..0d240ddb 100644
--- a/client/player/onscreen_controls/controls.gd
+++ b/client/player/onscreen_controls/controls.gd
@@ -15,7 +15,6 @@
#
extends CanvasLayer
-@onready var buttons = $Buttons
@onready var boost = $Buttons/Boost
@onready var interact = $Buttons/Interact
@onready var pause = $Buttons2/Pause
@@ -31,6 +30,9 @@ func apply_touch(touch):
visible = touch
touch_enabled = touch
+func in_lobby_updated(in_lobby: bool):
+ $Buttons.visible = not in_lobby
+
func _on_boost_pressed():
Input.action_press("boost")
boost.modulate = modulate_color