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author | tpart <tpart120@proton.me> | 2025-06-20 15:14:16 +0200 |
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committer | tpart <tpart120@proton.me> | 2025-06-20 15:14:16 +0200 |
commit | 09f924817265318e82fef999f5573ebb374ccdc6 (patch) | |
tree | a94c27a7554b5597565edb4757027ff1cd55b62c /client/player | |
parent | a2238fc2e731b2e1a2152e8d375ab7bf6b1a001a (diff) | |
download | hurrycurry-09f924817265318e82fef999f5573ebb374ccdc6.tar hurrycurry-09f924817265318e82fef999f5573ebb374ccdc6.tar.bz2 hurrycurry-09f924817265318e82fef999f5573ebb374ccdc6.tar.zst |
Dont snap interact target to customers (Fix #324)
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 367d4bfe..93ae9290 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -262,6 +262,7 @@ func update_interact_target_dirsnap(): # Calculate player positions. Tiles with players on them are valid interact targets. var player_positions: Dictionary = {} # Dictionary[id: int, pos: Vector3] for p: Player in game.players.values(): + if not p.is_chef: continue player_positions[p.id] = Vector3(p.position_anim.x, 0, p.position_anim.y) # Test all tiles in a 3x3 square around the player for interactible tiles. |