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authortpart <tpart120@proton.me>2025-06-20 15:14:16 +0200
committertpart <tpart120@proton.me>2025-06-20 15:14:16 +0200
commit09f924817265318e82fef999f5573ebb374ccdc6 (patch)
treea94c27a7554b5597565edb4757027ff1cd55b62c /client/player
parenta2238fc2e731b2e1a2152e8d375ab7bf6b1a001a (diff)
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Dont snap interact target to customers (Fix #324)
Diffstat (limited to 'client/player')
-rw-r--r--client/player/controllable_player.gd1
1 files changed, 1 insertions, 0 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 367d4bfe..93ae9290 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -262,6 +262,7 @@ func update_interact_target_dirsnap():
# Calculate player positions. Tiles with players on them are valid interact targets.
var player_positions: Dictionary = {} # Dictionary[id: int, pos: Vector3]
for p: Player in game.players.values():
+ if not p.is_chef: continue
player_positions[p.id] = Vector3(p.position_anim.x, 0, p.position_anim.y)
# Test all tiles in a 3x3 square around the player for interactible tiles.