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author | tpart <tpart120@proton.me> | 2025-08-26 23:05:03 +0200 |
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committer | tpart <tpart120@proton.me> | 2025-08-26 23:05:03 +0200 |
commit | 34285add925cee5c3b27af7238ed52f61f376ef9 (patch) | |
tree | 86f32bc619850c7564c59af3dab04f139dbd61e2 /client/player | |
parent | f7c95ce30281125d9eb1f28f0633bc8454c1dd58 (diff) | |
download | hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar.bz2 hurrycurry-34285add925cee5c3b27af7238ed52f61f376ef9.tar.zst |
Add Ready? Go! message on game start; Fix various bugs
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 04899716..e23bc675 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -30,7 +30,6 @@ var velocity_ := Vector2(0, 0) var direction := Vector2(0, 0) var stamina := 0. var chat_open := false -var enable_input := true var input_rotation = 0 var vibration_timer := Timer.new() @@ -152,7 +151,7 @@ func collide(dt: float): velocity_.y += norm.y * f * dt func is_input_enabled() -> bool: - return not game.menu.covered and enable_input + return not game.menu.covered and not Global.game_paused func update_touch_scrolls(): # TODO: Don't call this function every frame, but only when input menu |