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author | metamuffin <metamuffin@disroot.org> | 2025-09-15 01:26:13 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2025-09-15 01:38:34 +0200 |
commit | 676d4dcb6c439677b91b1b5cbc0bf08f98e2dd9d (patch) | |
tree | 5cd83591e230833735fbdacf41df5c1d69dd8c0e /client/player | |
parent | 4e196b83a42b9b217e3b7107b55a14cb1a005b84 (diff) | |
download | hurrycurry-676d4dcb6c439677b91b1b5cbc0bf08f98e2dd9d.tar hurrycurry-676d4dcb6c439677b91b1b5cbc0bf08f98e2dd9d.tar.bz2 hurrycurry-676d4dcb6c439677b91b1b5cbc0bf08f98e2dd9d.tar.zst |
Refactor settings; store as JSON; input settings now broken
Diffstat (limited to 'client/player')
-rw-r--r-- | client/player/controllable_player.gd | 16 | ||||
-rw-r--r-- | client/player/follow_camera.gd | 6 | ||||
-rw-r--r-- | client/player/onscreen_controls/controls.gd | 2 |
3 files changed, 12 insertions, 12 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd index 3bcfacff..1700d900 100644 --- a/client/player/controllable_player.gd +++ b/client/player/controllable_player.gd @@ -73,7 +73,7 @@ var moving_duration = 0 var fps_rotation_target = 0 func _process_movement(delta): var input = Input.get_vector("left", "right", "forwards", "backwards") if is_input_enabled() else Vector2.ZERO - if Global.get_setting("gameplay.first_person"): + if Settings.read("gameplay.first_person"): fps_rotation_target += input.x * delta * 3. if abs(input.x) > 0.1: input.y -= 0.5 input.x = 0. @@ -82,14 +82,14 @@ func _process_movement(delta): else: input = input.rotated(input_rotation) - var boost = Input.is_action_pressed("boost") or (Global.get_setting("gameplay.latch_boost") and boosting) + var boost = Input.is_action_pressed("boost") or (Settings.read("gameplay.latch_boost") and boosting) if Input.is_action_pressed("interact_left") or Input.is_action_just_released("interact_left") or Input.is_action_pressed("interact_right") or Input.is_action_just_released("interact_right"): input *= 0 else: update_interact_target() - if Global.get_setting("gameplay.accessible_movement"): + if Settings.read("gameplay.accessible_movement"): if input.length() < 0.5: moving_duration -= delta * 2 else: moving_duration += delta moving_duration = clamp(moving_duration, 0, 1) @@ -99,7 +99,7 @@ func _process_movement(delta): var was_boosting = boosting direction = input update(delta, boost) - if boosting and not was_boosting and Global.get_setting("gameplay.vibration"): + if boosting and not was_boosting and Settings.read("gameplay.vibration"): Input.start_joy_vibration(0, 0, input.length(), 0.15) Input.vibrate_handheld(75, input.length() * 0.1) walking = input.length_squared() > 0.1 @@ -171,7 +171,7 @@ func progress(position__: float, speed: float, warn: bool, h): current_vibration_strength = position__ current_vibration_change = speed var vibration_strength := pow(current_vibration_strength, 3) - if Global.get_setting("gameplay.vibration"): # todo maybe include the lines above too + if Settings.read("gameplay.vibration"): # todo maybe include the lines above too Input.start_joy_vibration(0, vibration_strength, 0, 0.1) Input.vibrate_handheld(100, vibration_strength) vibration_timer.start() @@ -190,13 +190,13 @@ func _on_vibration_timeout(): func put_item(tile: Tile, h: int): super(tile, h) - if Global.get_setting("gameplay.vibration"): + if Settings.read("gameplay.vibration"): Input.start_joy_vibration(0, 0.1, 0.0, 0.075) Input.vibrate_handheld(75, 0.1) func take_item(tile: Tile, h: int): super(tile, h) - if Global.get_setting("gameplay.vibration"): + if Settings.read("gameplay.vibration"): Input.start_joy_vibration(0, 0.1, 0.0, 0.075) Input.vibrate_handheld(75, 0.1) @@ -229,7 +229,7 @@ func interact(): marker.visible = false func update_interact_target(): - match Global.get_setting("gameplay.interact_target"): + match Settings.read("gameplay.interact_target"): "dirsnap": return update_interact_target_dirsnap() "dir": return update_interact_target_dir() _: return update_interact_target_dir() diff --git a/client/player/follow_camera.gd b/client/player/follow_camera.gd index 7ca674e0..804a9ebe 100644 --- a/client/player/follow_camera.gd +++ b/client/player/follow_camera.gd @@ -75,14 +75,14 @@ func zoom(zoom_dist: float) -> void: camera_distance_target = clamp(camera_distance_target, MIN_ZOOM, MAX_ZOOM) func follow(delta): - if Global.get_setting("gameplay.first_person"): + if Settings.read("gameplay.first_person"): global_position = target.global_position + Vector3.UP * 1.33 rotation = target.rotation + Vector3(0,PI,0) if target.get_parent() is ControllablePlayer: target.get_parent().input_rotation = -rotation.y return - var invert_factor = -1 if Global.get_setting("gameplay.invert_camera") else 1; + var invert_factor = -1 if Settings.read("gameplay.invert_camera") else 1; if not _disable_input: angle_target += Input.get_axis("rotate_left", "rotate_right") * ROTATE_SPEED * delta * invert_factor @@ -99,7 +99,7 @@ func follow(delta): new_transform.origin = target.position + offset new_transform = new_transform.looking_at(target.position) - if Global.get_setting("gameplay.interpolate_camera_rotation"): + if Settings.read("gameplay.interpolate_camera_rotation"): transform.basis = Basis.from_euler(Vector3( G.interpolate_angle(transform.basis.get_euler().x, new_transform.basis.get_euler().x, delta * LOOK_WEIGHT), G.interpolate_angle(transform.basis.get_euler().y, new_transform.basis.get_euler().y, delta * LOOK_WEIGHT), diff --git a/client/player/onscreen_controls/controls.gd b/client/player/onscreen_controls/controls.gd index 16c10beb..c7fa0e36 100644 --- a/client/player/onscreen_controls/controls.gd +++ b/client/player/onscreen_controls/controls.gd @@ -25,7 +25,7 @@ var touch_enabled := false func _ready(): Settings.hook_changed_init("ui.touch_controls", false, apply_touch) - Global.using_touch_change.connect(func f(_x): apply_touch(Global.get_setting("ui.touch_controls"))) # throw away useless argument + Global.using_touch_change.connect(func f(_x): apply_touch(Settings.read("ui.touch_controls"))) # throw away useless argument Global.hand_count_change.connect(apply_hand_count) apply_hand_count(Global.hand_count) |