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authormetamuffin <metamuffin@disroot.org>2024-07-07 21:17:47 +0200
committermetamuffin <metamuffin@disroot.org>2024-07-07 21:17:47 +0200
commitfd46def1ebc10d1f2ee4f4447f33e2dfb35986d2 (patch)
tree9d7f17608879ea194afba67636cf52d54d4541a5 /client/player
parent1406127825e30514dc13909c583895fd682c7107 (diff)
parent793cda76a2bc39680088f655d06d1513b6e05a42 (diff)
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Merge branch 'master' of https://codeberg.org/metamuffin/undercooked
Diffstat (limited to 'client/player')
-rw-r--r--client/player/controllable_player.gd12
1 files changed, 10 insertions, 2 deletions
diff --git a/client/player/controllable_player.gd b/client/player/controllable_player.gd
index 8361ca6a..f4c793ae 100644
--- a/client/player/controllable_player.gd
+++ b/client/player/controllable_player.gd
@@ -29,6 +29,7 @@ var facing = Vector2(1, 0)
var velocity_ = Vector2(0, 0)
var stamina = 0
var chat_open := false
+var enable_input := true
var target: Vector2i = Vector2i(0, 0)
@@ -39,7 +40,8 @@ func _ready():
add_child(timer)
timer.start()
timer.connect("timeout", func():
- game.mp.send_position(position_, rotation_, boosting)
+ if game.mp != null:
+ game.mp.send_position(position_, rotation_, boosting)
)
add_child(onscreen_controls)
super()
@@ -52,6 +54,7 @@ func _input(_event):
else:
chat_bubble.edit()
chat_open = !chat_open
+ enable_input = !enable_input
const MAX_DT = 1./50.
func _process(delta):
@@ -62,7 +65,7 @@ func _process(delta):
super(delta)
func _process_movement(delta):
- var input = Input.get_vector("left", "right", "forward", "backwards")
+ var input = Input.get_vector("left", "right", "forward", "backwards") if enable_input else Vector2.ZERO
var boost = Input.is_action_pressed("boost") or (Global.get_setting("latch_boost") and boosting)
input = input.rotated( - game.camera.angle_target)
if Input.is_action_pressed("interact") or Input.is_action_just_released("interact"):
@@ -145,6 +148,8 @@ func take_item(tile: Tile):
Input.start_joy_vibration(0, 0.1, 0.0, 0.075)
func interact():
+ if not enable_input:
+ return
var tile = game.map.get_tile_instance(target)
if tile != null:
game.marker.set_interactive(game.get_tile_interactive(target))
@@ -157,3 +162,6 @@ func interact():
game.mp.send_tile_interact(target, false)
else:
game.marker.visible = false
+
+func set_input_enabled(b: bool):
+ enable_input = b