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authormetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
commit3885cbfae528608350804f704dba9c82fdbfd027 (patch)
tree384a37820cf43d1868493600a8e0566c78b9ab4a /client/scripts/item.gd
parent93221433e704e1c98cc84c55caefddb85c2d5717 (diff)
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diff --git a/client/scripts/item.gd b/client/scripts/item.gd
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--- a/client/scripts/item.gd
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-# Undercooked - a game about cooking
-# Copyright 2024 nokoe
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name Item
-extends Node3D
-
-var owned_by: Node3D
-
-var progress_instance: ProgressBar3D = preload("res://scenes/progress.tscn").instantiate()
-
-func _init(idx: int, owned_by_: Node3D):
- progress_instance.position.y = 2.
- add_child(progress_instance)
- progress_instance.visible = false
- match Multiplayer.item_names[idx]:
- var t:
- add_child(load("res://models/prefabs/map/bag.tscn").instantiate())
- var mesh = MeshInstance3D.new()
- var text = TextMesh.new()
- var mat = StandardMaterial3D.new()
- text.text = t
- text.font = SystemFont.new()
- text.depth = 0
- mesh.mesh = text
- mesh.position.y = 0.5
- mesh.scale = Vector3(3, 3, 3)
- mat.billboard_mode = mat.BILLBOARD_ENABLED
- mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
- text.material = mat
- add_child(mesh)
- owned_by = owned_by_
-
-func _ready():
- position = owned_by.global_position
-
-func _process(delta):
- position = lerp(position, owned_by.global_position, delta * 30.0)
-
-func progress(p: float, warn: bool):
- progress_instance.visible = true
- progress_instance.set_progress(p, warn)
-
-func finish(_warn: bool):
- progress_instance.visible = false