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authormetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
commit3885cbfae528608350804f704dba9c82fdbfd027 (patch)
tree384a37820cf43d1868493600a8e0566c78b9ab4a /client/scripts/map.gd
parent93221433e704e1c98cc84c55caefddb85c2d5717 (diff)
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diff --git a/client/scripts/map.gd b/client/scripts/map.gd
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@@ -1,77 +0,0 @@
-# Undercooked - a game about cooking
-# Copyright 2024 nokoe
-# Copyright 2024 tpart
-# Copyright 2024 metamuffin
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-@tool
-class_name Map
-extends Node3D
-
-var tile_by_pos: Dictionary = {}
-
-func _ready():
- Multiplayer.connect("update_map", update)
-
-func update(pos, tile_name, neighbors):
- var instance: Floor
- var node_name = str(pos)
-
- if has_node(node_name):
- queue_free_rename(get_node(node_name))
-
- match tile_name:
- "trash":
- instance = Trash.new(node_name, neighbors)
- "tomato-crate":
- instance = TomatoCrate.new(node_name, neighbors)
- "cuttingboard":
- instance = CuttingBoard.new(node_name, neighbors)
- "counter":
- instance = CounterBase.new(node_name, neighbors)
- "flour-crate":
- instance = FlourCounter.new(node_name, neighbors)
- "oven":
- instance = Oven.new(node_name, neighbors)
- "raw-steak-crate":
- instance = RawSteakCrate.new(node_name, neighbors)
- "stove":
- instance = Stove.new(node_name, neighbors)
- "sink":
- instance = Sink.new(node_name, neighbors)
- "dirty-plate-crate":
- instance = CounterBase.new(node_name, neighbors)
- "wall":
- instance = Wall.new(node_name, neighbors)
- "chair":
- instance = Chair.new(node_name, neighbors)
- "table":
- instance = Table.new(node_name, neighbors)
- "floor":
- instance = Floor.new(node_name, neighbors)
- "window":
- instance = WallWindow.new(node_name, neighbors)
- "door":
- instance = Door.new(node_name, neighbors)
- var t:
- push_warning("tile tile %s unknown" % t)
- instance = GenericTile.new(node_name, neighbors, t)
-
- instance.position = Vector3(pos[0], 0, pos[1])
- tile_by_pos[str(Vector2i(pos[0],pos[1]))] = instance
- add_child(instance)
-
-func queue_free_rename(node: Node) -> void:
- node.name += "_queued_free"
- node.queue_free()