aboutsummaryrefslogtreecommitdiff
path: root/client/scripts/player.gd
diff options
context:
space:
mode:
authormetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
committermetamuffin <metamuffin@disroot.org>2024-06-23 20:05:28 +0200
commit3885cbfae528608350804f704dba9c82fdbfd027 (patch)
tree384a37820cf43d1868493600a8e0566c78b9ab4a /client/scripts/player.gd
parent93221433e704e1c98cc84c55caefddb85c2d5717 (diff)
downloadhurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar
hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.bz2
hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.zst
move files around
Diffstat (limited to 'client/scripts/player.gd')
-rw-r--r--client/scripts/player.gd81
1 files changed, 0 insertions, 81 deletions
diff --git a/client/scripts/player.gd b/client/scripts/player.gd
deleted file mode 100644
index 423855e9..00000000
--- a/client/scripts/player.gd
+++ /dev/null
@@ -1,81 +0,0 @@
-# Undercooked - a game about cooking
-# Copyright 2024 nokoe
-# Copyright 2024 metamuffin
-# Copyright 2024 tpart
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU Affero General Public License as published by
-# the Free Software Foundation, version 3 of the License only.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU Affero General Public License for more details.
-#
-# You should have received a copy of the GNU Affero General Public License
-# along with this program. If not, see <https://www.gnu.org/licenses/>.
-#
-class_name Player
-extends Node3D
-
-const PLAYER_SIZE: float = 0.4
-const SPEED: float = 25.
-
-var game: Game
-var position_ = Vector2(0, 0)
-
-var mesh = preload("res://scenes/player.tscn").instantiate()
-
-var hand: Node3D = null
-
-var _anim_angle: float = 0.0
-
-const HAND_BASE_POSITION: Vector3 = Vector3(0, .25, .4)
-
-@onready var character: Character = $Player/Character
-
-func _init(_id: int, new_name: String, pos: Vector2, _character: int, new_game: Game):
- add_child(mesh)
- position_ = pos
- name = new_name
- game = new_game
-
-func update_position(new_position: Vector2, new_rotation: float):
- position_ = new_position
- rotation_ = new_rotation
-
-func set_item(i: Item):
- i.owned_by = hand_base
- if i == null:
- push_error("tile is null")
- hand = i
- character.play_animation("hold")
-
-func remove_item() -> Item:
- var i = hand
- if i == null:
- push_error("holding nothing")
- hand = null
- character.play_animation("idle")
- return i
-
-func take_item(tile: Floor):
- if hand != null:
- push_error("already holding an item")
- var i = tile.take_item()
- if i == null:
- push_error("tile is null")
- hand = i
-
-func put_item(tile: Floor):
- var i = remove_item()
- tile.put_item(i)
-
-func _process(delta):
- _anim_angle = fmod(_anim_angle + delta, TAU)
- hand_base.position.y = HAND_BASE_POSITION.y + 0.05 * sin(_anim_angle * 3)
- position_anim = lerp(position_anim, position_, delta * 10)
- rotation_anim = lerp_angle(rotation_anim, rotation_, delta * 10)
- position.x = position_anim.x
- position.z = position_anim.y
- rotation.y = rotation_anim