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author | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
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committer | metamuffin <metamuffin@disroot.org> | 2024-06-23 20:05:28 +0200 |
commit | 3885cbfae528608350804f704dba9c82fdbfd027 (patch) | |
tree | 384a37820cf43d1868493600a8e0566c78b9ab4a /client/scripts/tiles/generic_tile.gd | |
parent | 93221433e704e1c98cc84c55caefddb85c2d5717 (diff) | |
download | hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.bz2 hurrycurry-3885cbfae528608350804f704dba9c82fdbfd027.tar.zst |
move files around
Diffstat (limited to 'client/scripts/tiles/generic_tile.gd')
-rw-r--r-- | client/scripts/tiles/generic_tile.gd | 33 |
1 files changed, 0 insertions, 33 deletions
diff --git a/client/scripts/tiles/generic_tile.gd b/client/scripts/tiles/generic_tile.gd deleted file mode 100644 index f7d1b4a7..00000000 --- a/client/scripts/tiles/generic_tile.gd +++ /dev/null @@ -1,33 +0,0 @@ -# Undercooked - a game about cooking -# Copyright 2024 nokoe -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU Affero General Public License as published by -# the Free Software Foundation, version 3 of the License only. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU Affero General Public License for more details. -# -# You should have received a copy of the GNU Affero General Public License -# along with this program. If not, see <https://www.gnu.org/licenses/>. -# -class_name GenericTile -extends Floor - -func _init(rename: String, neighbors: Array, kind: String): - super(rename, neighbors) - var mesh = MeshInstance3D.new() - var text = TextMesh.new() - var mat = StandardMaterial3D.new() - text.text = kind - text.font = SystemFont.new() - text.depth = 0 - mesh.mesh = text - mesh.position.y = 1 - mesh.scale = Vector3(3, 3, 3) - mat.billboard_mode = mat.BILLBOARD_ENABLED - mat.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED - text.material = mat - item_base.add_child(mesh) |